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BingoGrassland/Assets/Plugins/iOS/CircularProgressBar.m
T

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2026-04-20 13:49:36 +08:00
//
// CircularProgressBar.m
// TestGameWeb
//
// Created by Mac on 2024/1/30.
//
#import "CircularProgressBar.h"
#import <Foundation/Foundation.h>
@implementation CircularProgressBar
{
UIImageView* imageView;
CAShapeLayer* maskLayer;
float currentValue;
}
-(void)updateUI{
[self makeGradient];
[self setUpMask];
}
-(void)animateCircleWithStrokeEnd:(float)end{
// let oldStrokeEnd = maskLayer.strokeEnd
// maskLayer.strokeEnd = strokeEnd
//
// //override strokeEnd implicit animation
// let animation = CABasicAnimation(keyPath: "strokeEnd")
// animation.duration = 0.5
// animation.fromValue = oldStrokeEnd
// animation.toValue = strokeEnd
// animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
// maskLayer.add(animation, forKey: "animateCircle")
//
// currentValue = strokeEnd
}
-(void)setProgress:(float)value{
maskLayer.strokeEnd = value;
}
-(void)makeGradient{
imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"12"]];
imageView.frame = CGRectMake(0,0,self.frame.size.width, self.frame.size.height);
imageView.contentMode = UIViewContentModeScaleToFill;
[self addSubview:imageView];
}
-(void)setUpMask{
UIBezierPath*circlePath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(self.frame.size.width / 2.0,self.frame.size.height / 2.0) radius:(self.frame.size.width - 10)/2 startAngle:-M_PI/2 endAngle:M_PI*1.5 clockwise:YES];
maskLayer = [CAShapeLayer layer];
[maskLayer setPath: circlePath.CGPath];
maskLayer.fillColor = UIColor.clearColor.CGColor;
maskLayer.strokeColor = UIColor.redColor.CGColor;
maskLayer.lineWidth = 8.0;
maskLayer.strokeEnd = 0;
maskLayer.lineCap = kCALineCapButt;// CAShapeLayerLineCap;
imageView.layer.mask = maskLayer;
}
@end