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BingoGrassland/Assets/MaxSdk/Scripts/IntegrationManager/Editor/AppLovinPostProcessAndroidGradle.cs
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//
// AppLovinBuildPostProcessor.cs
// AppLovin MAX Unity Plugin
//
// Created by Santosh Bagadi on 8/29/19.
// Copyright © 2019 AppLovin. All rights reserved.
//
#if UNITY_ANDROID
using System.IO;
using UnityEditor.Android;
namespace AppLovinMax.Scripts.IntegrationManager.Editor
{
/// <summary>
/// Adds Quality Service plugin to the Gradle project once the project has been exported. See <see cref="AppLovinProcessGradleBuildFile"/> for more details.
/// </summary>
public class AppLovinPostProcessGradleProject : AppLovinProcessGradleBuildFile, IPostGenerateGradleAndroidProject
{
public void OnPostGenerateGradleAndroidProject(string path)
{
if (!AppLovinSettings.Instance.QualityServiceEnabled) return;
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var failedToAddPlugin = !AddQualityServiceToRootGradleFile(path);
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if (failedToAddPlugin)
{
MaxSdkLogger.UserWarning("Failed to add AppLovin Quality Service plugin to the gradle project.");
return;
}
// The plugin needs to be added to the application module (named launcher)
var applicationGradleBuildFilePath = Path.Combine(path, "../launcher/build.gradle");
if (!File.Exists(applicationGradleBuildFilePath))
{
MaxSdkLogger.UserWarning("Couldn't find build.gradle file. Failed to add AppLovin Quality Service plugin to the gradle project.");
return;
}
AddAppLovinQualityServicePlugin(applicationGradleBuildFilePath);
}
public int callbackOrder
{
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get { return CallbackOrder; }
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}
}
}
#endif