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//
// AppLovinBuildPostProcessor.cs
// AppLovin MAX Unity Plugin
//
// Created by Santosh Bagadi on 8/29/19.
// Copyright © 2019 AppLovin. All rights reserved.
//
#if UNITY_ANDROID
using System.IO ;
using UnityEditor.Android ;
namespace AppLovinMax.Scripts.IntegrationManager.Editor
{
/// <summary>
/// Adds Quality Service plugin to the Gradle project once the project has been exported. See <see cref="AppLovinProcessGradleBuildFile"/> for more details.
/// </summary>
public class AppLovinPostProcessGradleProject : AppLovinProcessGradleBuildFile , IPostGenerateGradleAndroidProject
{
public void OnPostGenerateGradleAndroidProject ( string path )
{
if ( ! AppLovinSettings . Instance . QualityServiceEnabled ) return ;
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var failedToAddPlugin = ! AddQualityServiceToRootGradleFile ( path ) ;
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if ( failedToAddPlugin )
{
MaxSdkLogger . UserWarning ( "Failed to add AppLovin Quality Service plugin to the gradle project." ) ;
return ;
}
// The plugin needs to be added to the application module (named launcher)
var applicationGradleBuildFilePath = Path . Combine ( path , "../launcher/build.gradle" ) ;
if ( ! File . Exists ( applicationGradleBuildFilePath ) )
{
MaxSdkLogger . UserWarning ( "Couldn't find build.gradle file. Failed to add AppLovin Quality Service plugin to the gradle project." ) ;
return ;
}
AddAppLovinQualityServicePlugin ( applicationGradleBuildFilePath ) ;
}
public int callbackOrder
{
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get { return CallbackOrder ; }
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}
}
}
#endif