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BingoGrassland/Assets/BingoSun/Scripts/Sercri/BingoConst.cs
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2026-04-20 13:49:36 +08:00
using UnityEngine;
using System.Collections.Generic;
namespace BingoBrain.Core
{
public static class BingoConst
{
#region Field
public const bool IsDevelopmentBuild = false;
public static bool IsEnabledEngineProfiler = false;
public static bool IsEnabledEngineLog = true;
public const LogType EnabledFilterLogType =
LogType.Log | LogType.Warning | LogType.Error | LogType.Assert |
LogType.Exception;
public const bool IsRunInBG = true;
public const int SleepTimeoutMode = SleepTimeout.NeverSleep;
public const int AntiAliasing = 0;
public const int HighFrameRate = 60;
public const int LowFrameRate = 45;
public const float HDHighViewScale = 1f;
public const float HDLowViewScale = 0.9f;
public const float PixelsPerUnit = 100f;
public static Vector2Int StandardResolution = new Vector2Int(1080, 1920);
public static Vector2Int UIResolution = new Vector2Int(1080, 1920);
public static bool UseInternalSetting = true;
public static bool IsMultiLangue = true;
public static string CurrMultiLangue = "en";
public static string InternalLangue = "en";
public static List<string> CtrlDisableList = new List<string>();
#endregion
}
}