347 lines
9.1 KiB
C#
347 lines
9.1 KiB
C#
|
|
using System;
|
||
|
|
using FairyGUI;
|
||
|
|
using System.Text;
|
||
|
|
using UnityEngine;
|
||
|
|
using System.Collections.Generic;
|
||
|
|
using Application = UnityEngine.Application;
|
||
|
|
using Random = UnityEngine.Random;
|
||
|
|
|
||
|
|
namespace BingoBrain
|
||
|
|
{
|
||
|
|
public static class GlobalHarmony
|
||
|
|
{
|
||
|
|
public static bool IsChance(float chance)
|
||
|
|
{
|
||
|
|
var value = Random.Range(0, 1f);
|
||
|
|
return value <= chance;
|
||
|
|
}
|
||
|
|
|
||
|
|
public static void Active(this Component component, bool isActive)
|
||
|
|
{
|
||
|
|
component.gameObject.SetActive(isActive);
|
||
|
|
}
|
||
|
|
|
||
|
|
public static string GetAppSavePath()
|
||
|
|
{
|
||
|
|
#if UNITY_EDITOR || UNITY_STANDALONE_WIN
|
||
|
|
return Application.streamingAssetsPath;
|
||
|
|
#elif UNITY_IOS
|
||
|
|
return Application.persistentDataPath;
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
public static GTweener In(GObject obj, float duration = 0.3f, float delay = 0)
|
||
|
|
{
|
||
|
|
if (obj == null) return null;
|
||
|
|
obj.alpha = 0.5f;
|
||
|
|
return obj.TweenFade(1, duration).SetDelay(delay);
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
public static GTweener Out(GObject obj, float duration = 0.3f, float delay = 0)
|
||
|
|
{
|
||
|
|
if (obj == null) return null;
|
||
|
|
obj.alpha = 1;
|
||
|
|
return obj.TweenFade(0f, duration).SetDelay(delay);
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
private static float clickTime;
|
||
|
|
|
||
|
|
public static bool NoQuick()
|
||
|
|
{
|
||
|
|
if (Time.time < clickTime)
|
||
|
|
{
|
||
|
|
clickTime = Time.time + 0.1f;
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
clickTime = Time.time + 0.3f;
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
public static void CheckClick(GObject button, Action action, bool isNetworkCheck = false,
|
||
|
|
bool isQuickClickCheck = true)
|
||
|
|
{
|
||
|
|
button?.onClick.Set(() =>
|
||
|
|
{
|
||
|
|
if (isQuickClickCheck && !NoQuick())
|
||
|
|
{
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
action?.Invoke();
|
||
|
|
});
|
||
|
|
}
|
||
|
|
|
||
|
|
public static string FormatDate(int second, CountDownType countDownType = CountDownType.Second,
|
||
|
|
string dayFormat = "")
|
||
|
|
{
|
||
|
|
var result = new StringBuilder();
|
||
|
|
if (second < 0)
|
||
|
|
{
|
||
|
|
second = 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (countDownType == CountDownType.Second)
|
||
|
|
{
|
||
|
|
result.Append(second);
|
||
|
|
return result.ToString();
|
||
|
|
}
|
||
|
|
|
||
|
|
int tmpSecond;
|
||
|
|
|
||
|
|
if (second >= 60)
|
||
|
|
{
|
||
|
|
tmpSecond = second % 60;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
tmpSecond = second;
|
||
|
|
}
|
||
|
|
|
||
|
|
result.Append(tmpSecond);
|
||
|
|
|
||
|
|
if (tmpSecond < 10)
|
||
|
|
{
|
||
|
|
result.Insert(0, 0);
|
||
|
|
}
|
||
|
|
|
||
|
|
int tmpMin = second / 60;
|
||
|
|
|
||
|
|
if (countDownType == CountDownType.Minute)
|
||
|
|
{
|
||
|
|
result.Insert(0, ":");
|
||
|
|
result.Insert(0, tmpMin);
|
||
|
|
return result.ToString();
|
||
|
|
}
|
||
|
|
|
||
|
|
int tmpHour = tmpMin / 60;
|
||
|
|
|
||
|
|
if (countDownType == CountDownType.Hour)
|
||
|
|
{
|
||
|
|
if (tmpMin >= 60)
|
||
|
|
{
|
||
|
|
tmpMin %= 60;
|
||
|
|
}
|
||
|
|
|
||
|
|
result.Insert(0, ":");
|
||
|
|
result.Insert(0, tmpMin);
|
||
|
|
if (tmpMin < 10)
|
||
|
|
{
|
||
|
|
result.Insert(0, 0);
|
||
|
|
}
|
||
|
|
|
||
|
|
result.Insert(0, ":");
|
||
|
|
result.Insert(0, tmpHour);
|
||
|
|
if (tmpHour < 10)
|
||
|
|
{
|
||
|
|
result.Insert(0, 0);
|
||
|
|
}
|
||
|
|
|
||
|
|
return result.ToString();
|
||
|
|
}
|
||
|
|
|
||
|
|
int tmpDay = tmpHour / 24;
|
||
|
|
|
||
|
|
if (countDownType == CountDownType.Day)
|
||
|
|
{
|
||
|
|
if (tmpMin >= 60)
|
||
|
|
{
|
||
|
|
tmpMin %= 60;
|
||
|
|
}
|
||
|
|
|
||
|
|
result.Insert(0, ":");
|
||
|
|
result.Insert(0, tmpMin);
|
||
|
|
if (tmpMin < 10)
|
||
|
|
{
|
||
|
|
result.Insert(0, 0);
|
||
|
|
}
|
||
|
|
|
||
|
|
if (tmpHour >= 24)
|
||
|
|
{
|
||
|
|
tmpHour %= 24;
|
||
|
|
}
|
||
|
|
|
||
|
|
result.Insert(0, ":");
|
||
|
|
result.Insert(0, tmpHour);
|
||
|
|
|
||
|
|
if (tmpHour < 10)
|
||
|
|
{
|
||
|
|
result.Insert(0, 0);
|
||
|
|
}
|
||
|
|
|
||
|
|
if (string.IsNullOrEmpty(dayFormat))
|
||
|
|
{
|
||
|
|
dayFormat = "Days";
|
||
|
|
}
|
||
|
|
|
||
|
|
result.Insert(0, $" {dayFormat} ");
|
||
|
|
result.Insert(0, tmpDay);
|
||
|
|
}
|
||
|
|
|
||
|
|
return result.ToString();
|
||
|
|
}
|
||
|
|
|
||
|
|
public static T GetRandomList<T>(IList<T> list)
|
||
|
|
{
|
||
|
|
if (list.Count == 0)
|
||
|
|
{
|
||
|
|
return default(T);
|
||
|
|
}
|
||
|
|
|
||
|
|
int index = UnityEngine.Random.Range(0, list.Count);
|
||
|
|
return list[index];
|
||
|
|
}
|
||
|
|
|
||
|
|
public static List<int> tmpIndexList = new List<int>();
|
||
|
|
|
||
|
|
public static List<T> GetRandomList<T>(List<T> list, int num, bool returnMax = true)
|
||
|
|
{
|
||
|
|
if (list.Count < num)
|
||
|
|
{
|
||
|
|
if (returnMax)
|
||
|
|
{
|
||
|
|
num = list.Count;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return null;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
tmpIndexList.Clear();
|
||
|
|
List<T> tempList = new List<T>();
|
||
|
|
for (int i = 0; i < num; i++)
|
||
|
|
{
|
||
|
|
int index = UnityEngine.Random.Range(0, list.Count);
|
||
|
|
while (tmpIndexList.Contains(index))
|
||
|
|
{
|
||
|
|
index = UnityEngine.Random.Range(0, list.Count);
|
||
|
|
}
|
||
|
|
|
||
|
|
tmpIndexList.Add(index);
|
||
|
|
}
|
||
|
|
|
||
|
|
foreach (var index in tmpIndexList)
|
||
|
|
{
|
||
|
|
tempList.Add(list[index]);
|
||
|
|
}
|
||
|
|
|
||
|
|
return tempList;
|
||
|
|
}
|
||
|
|
|
||
|
|
public static int RandomWeight(int[] weights)
|
||
|
|
{
|
||
|
|
int val = UnityEngine.Random.Range(1, 101);
|
||
|
|
int temp = 0;
|
||
|
|
|
||
|
|
for (int i = 0; i < weights.Length; i++)
|
||
|
|
{
|
||
|
|
int tar = weights[i];
|
||
|
|
|
||
|
|
temp += tar;
|
||
|
|
if (val <= temp)
|
||
|
|
{
|
||
|
|
return i;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return -1;
|
||
|
|
}
|
||
|
|
|
||
|
|
public static int GetChanceList(List<float> chanceList)
|
||
|
|
{
|
||
|
|
float total = 0;
|
||
|
|
for (int i = 0; i < chanceList.Count; i++)
|
||
|
|
{
|
||
|
|
total += chanceList[i];
|
||
|
|
}
|
||
|
|
|
||
|
|
float result = Random.Range(0, total);
|
||
|
|
float tmpTotal = 0;
|
||
|
|
for (int i = 0; i < chanceList.Count; i++)
|
||
|
|
{
|
||
|
|
float chance = chanceList[i];
|
||
|
|
tmpTotal += chance;
|
||
|
|
if (result < tmpTotal)
|
||
|
|
{
|
||
|
|
return i;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if (chanceList.Count > 0)
|
||
|
|
{
|
||
|
|
return chanceList.Count - 1;
|
||
|
|
}
|
||
|
|
|
||
|
|
return -1;
|
||
|
|
}
|
||
|
|
public static string FormatJson(string sourceJson)
|
||
|
|
{
|
||
|
|
sourceJson += " ";
|
||
|
|
var index = 0;
|
||
|
|
var newJson = new StringBuilder();
|
||
|
|
|
||
|
|
for (int i = 0; i < sourceJson.Length - 1; i++)
|
||
|
|
{
|
||
|
|
if (sourceJson[i] == '{' || sourceJson[i] == '[')
|
||
|
|
{
|
||
|
|
index++;
|
||
|
|
newJson.Append(sourceJson[i]);
|
||
|
|
newJson.Append("\n");
|
||
|
|
for (var a = 0; a < index; a++)
|
||
|
|
{
|
||
|
|
newJson.Append("\t");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else if ((sourceJson[i] == '}' || sourceJson[i] == ']'))
|
||
|
|
{
|
||
|
|
index--;
|
||
|
|
newJson.Append("\n");
|
||
|
|
for (var a = 0; a < index; a++)
|
||
|
|
{
|
||
|
|
newJson.Append("\t");
|
||
|
|
}
|
||
|
|
|
||
|
|
newJson.Append(sourceJson[i]);
|
||
|
|
newJson.Append(sourceJson[i + 1] == ',' ? "," : "");
|
||
|
|
newJson.Append("\n");
|
||
|
|
|
||
|
|
if (sourceJson[i + 1] == ',') i++;
|
||
|
|
for (int a = 0; a < index; a++)
|
||
|
|
{
|
||
|
|
newJson.Append("\t");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else if (sourceJson[i] != '}' && sourceJson[i] != ']' && sourceJson[i + 1] == ',')
|
||
|
|
{
|
||
|
|
newJson.Append(sourceJson[i]);
|
||
|
|
newJson.Append(sourceJson[i + 1]);
|
||
|
|
newJson.Append("\n");
|
||
|
|
i++;
|
||
|
|
for (var a = 0; a < index; a++)
|
||
|
|
{
|
||
|
|
newJson.Append("\t");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
newJson.Append(sourceJson[i]);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return newJson.ToString();
|
||
|
|
}
|
||
|
|
|
||
|
|
public static void ForEachSafe<TK, TV>(this Dictionary<TK, TV> dict, Action<TK, TV> action)
|
||
|
|
{
|
||
|
|
var keys = new List<TK>(dict.Keys);
|
||
|
|
for (var i = 0; i < dict.Count; i++)
|
||
|
|
{
|
||
|
|
var temp = dict[keys[i]];
|
||
|
|
action?.Invoke(keys[i],temp);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|