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BingoGrassland/Assets/Editor/PostProcessBuild.cs
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2026-04-20 13:49:36 +08:00
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using System.IO;
using UnityEditor.Build;
using UnityEngine;
public class PostProcessBuild : IPostprocessBuildWithReport
{
public int callbackOrder => 1;
public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
// 检查是否为 iOS 平台构建
if (report.summary.platform == BuildTarget.iOS)
{
string projectPath = report.summary.outputPath;
string customControllerPath = "Assets/Editor/UnityAppController.mm"; // 自定义文件的路径
string destinationPath = Path.Combine(projectPath, "Classes/UnityAppController.mm");
if (File.Exists(customControllerPath))
{
// 复制文件到 Xcode 项目中
File.Copy(customControllerPath, destinationPath, overwrite: true);
Debug.Log("Custom UnityAppController.mm has been copied to Xcode project.");
}
else
{
Debug.LogError("Custom UnityAppController.mm file not found at " + customControllerPath);
}
}
}
}