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BingoGrassland/Assets/BingoSun/Scripts/Keril/UIInfo.cs
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2026-04-20 13:49:36 +08:00
using UnityEngine;
using System.Collections.Generic;
namespace BingoBrain.Core
{
public static class UIInfoConst
{
public static Color DefaultUIMaskColor = new Color(0, 0, 0, 0.8f);
}
public class UIInfo
{
public string packageName = null;
public string assetName = null;
public UILayerType layerType = UILayerType.Normal;
public UIGComType gComType = UIGComType.GComponent;
public UIType uiType = UIType.NormalUI;
public uint openUIMsgId = 0;
public uint closeUIMsgId = 0;
public bool isCache = false;
public bool isSwitchSceneCloseUI = false;
public bool isTickUpdate = false;
public bool isClosetWorldRaycast = false;
public bool isNeedOpenAnim = false;
public bool isNeedCloseAnim = false;
public bool isNeedUIMask = false;
public bool isNeedUIMaskCloseEvent = false;
public Color uiMaskCustomColor = UIInfoConst.DefaultUIMaskColor;
}
public enum UILayerType : int
{
None = -1,
Background = 0,
Bottom = 1,
Normal = 2,
Top = 3,
FullScreen = 4,
Popup = 5,
Highest = 6,
Animation = 7,
Tips = 8,
Loading = 9,
System = 10,
NetworkError = 11,
}
public enum UIGComType : int
{
GComponent = 0,
Window = 1,
}
public enum UIType : int
{
NormalUI = 0,
FullScreenUI = 1,
ConfirmationUI = 2,
}
public class EnumComparer_UILayerType : IEqualityComparer<UILayerType>
{
public static EnumComparer_UILayerType Instance = new EnumComparer_UILayerType();
public bool Equals(UILayerType x, UILayerType y)
{
return (int)x == (int)y;
}
public int GetHashCode(UILayerType obj)
{
return (int)obj;
}
}
}