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BingoGrassland/Assets/BingoBrain/System/Game/UsaSystem.cs
T

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2026-04-20 13:49:36 +08:00
using DG.Tweening;
using BingoBrain;
using BingoBrain.Core;
using BingoBrain.HotFix;
using UnityEngine;
public class UsaSystem : BaseSystem
{
private static Tween _tween;
public UsaSystem(bool isAutoInit = true)
{
if (isAutoInit)
{
Init();
}
}
public override void Init()
{
base.Init();
AddListener();
}
private void AddListener()
{
GameDispatcher.Instance.AddListener(BingoInfo.GetReward, OnGetReward);
}
private void OnGetReward(object obj)
{
if (obj is not RewardData rewardData)
{
return;
}
if (IsRewardDialog(rewardData))
{
if (!GameHelper.IsGiftSwitch()) UICtrlDispatcher.Instance.Dispatch(SkinInfo.GodPleUI_Open, rewardData);
else
{
var temp = new SuccessData();
temp.IsWin = true;
temp.cash_number = (float)rewardData.rewardDataList[0].value;
temp.rate = (int)GameHelper.GetRewardValue(2)[1];
temp.IsLevelSuccess = false;
temp.IsH5Reward = true;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
}
}
else
{
if (IsRewardNumber(rewardData))
{
rewardData.OnCompleted(true);
GameDispatcher.Instance.Dispatch(BingoInfo.ProcessReward, rewardData);
}
else
{
GetReward(rewardData);
}
}
}
public static bool IsRewardFly(RewardData rewardData)
{
return (RewardDisplayType.RewardFly & rewardData.displayType) == RewardDisplayType.RewardFly;
}
public static bool IsRewardValueChange(RewardData rewardData)
{
return (RewardDisplayType.ValueChange & rewardData.displayType) == RewardDisplayType.ValueChange;
}
public static bool IsRewardNumber(RewardData rewardData)
{
return (RewardDisplayType.Number & rewardData.displayType) == RewardDisplayType.Number;
}
public static bool IsRewardDialog(RewardData rewardData)
{
return (RewardDisplayType.Dialog & rewardData.displayType) == RewardDisplayType.Dialog;
}
public static void GetReward(RewardData rewardData)
{
PlayReward(rewardData);
GameDispatcher.Instance.Dispatch(BingoInfo.ProcessReward, rewardData);
}
private static void PlayReward(RewardData rewardData)
{
if (rewardData == null) return;
var completed = 0;
foreach (var rewardSingleData in rewardData.GetRewardDataList())
{
var id = rewardSingleData.id;
var sum = rewardSingleData.value;
if (sum <= 0)
{
continue;
}
switch (rewardSingleData.origin)
{
case RewardOrigin.Play:
case RewardOrigin.Slot:
case RewardOrigin.PickBox:
case RewardOrigin.PlayCard:
case RewardOrigin.MoreCard:
case RewardOrigin.PlayBallon:
BingoCell.AddReadSum(id, sum);
break;
}
var isValueChange = IsRewardValueChange(rewardData);
if (isValueChange)
{
if (rewardSingleData.endPosition == Vector2.zero && id is 101 or 102)
{
if (!UI.Instance.IsExistUI(UIConst.SmailUI))
{
if (_tween is { active: true })
{
_tween?.Kill();
}
}
}
else if (id == 111)
{
if (_tween is { active: true })
{
_tween?.Kill();
}
}
SetRewardValueChangeState(id, true);
}
if (!rewardSingleData.IsCanFly())
{
continue;
}
var isNeedFly = IsRewardFly(rewardData);
rewardSingleData.InitFlyPosition();
var rewardDisplayModel = new GodDa(rewardSingleData)
{
isSingle = rewardData.isSingle,
isPlayAudio = true,
isNeedFly = isNeedFly,
isNeedValueChange = isValueChange,
audioName = DoConst.CoinFly
};
rewardDisplayModel.SetUpdate(changeValue => { OnChangeValue(id, changeValue); });
rewardDisplayModel.SetUpdateComplete(() =>
{
completed++;
if (isValueChange)
{
SetRewardValueChangeState(id, false);
if (id is 101 or 102)
{
if (!UI.Instance.IsExistUI(UIConst.SmailUI))
{
_tween = DOVirtual.DelayedCall(0.5f, () => { });
}
}
}
if (completed >= rewardData.GetRewardFlyCount())
{
rewardData.OnCompleted(true);
}
});
UICtrlDispatcher.Instance.Dispatch(SkinInfo.GodPleAcUI_Open, rewardDisplayModel);
}
}
private static void SetRewardValueChangeState(int id, bool isShow)
{
switch (id)
{
case 101:
PreferencesMgr.Instance.IsShowRewardFly101 = isShow;
break;
case 102:
PreferencesMgr.Instance.IsShowRewardFly102 = isShow;
break;
case 105:
PreferencesMgr.Instance.IsShowRewardFly105 = isShow;
break;
case 106:
PreferencesMgr.Instance.IsShowRewardFly106 = isShow;
break;
}
}
private static void OnChangeValue(int id, decimal changeValue)
{
switch (id)
{
case 101:
GameDispatcher.Instance.Dispatch(BingoInfo.Update101, changeValue);
break;
case 102:
GameDispatcher.Instance.Dispatch(BingoInfo.Update102, changeValue);
break;
}
}
}