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BingoGrassland/Assets/BingoBrain/ModuleUI/TipsView/TipsViewUI.cs
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2026-04-20 13:49:36 +08:00
using System;
using BingoBrain.Core;
using DG.Tweening;
using UnityEngine;
namespace BingoBrain
{
public class TipsViewUI : BaseUI
{
private TipsViewUICtrl ctrl;
private TipsViewModel model;
private FGUI.Common_animal.com_tips ui;
public TipsViewUI(TipsViewUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.TipsViewUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "Common_animal";
uiInfo.assetName = "com_tips";
uiInfo.layerType = UILayerType.Loading;
}
protected override void OnInit()
{
}
protected override void OnClose()
{
ui?.FadeOut();
}
protected override void OnBind()
{
ui = baseUI as FGUI.Common_animal.com_tips;
}
protected override void OnOpenBefore(object args)
{
if (args != null ) {
InitView((Action) args);
}
}
protected override void OnOpen(object args)
{
ui?.FadeIn();
}
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
private void InitView(Action callback)
{
ui.btn_relog.SetClick(()=>{
callback?.Invoke();
CtrlCloseUI();
});
}
}
}