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BingoGrassland/Assets/BingoBrain/ModuleUI/Resurgence/ResurgenceUICtrl.cs
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2026-04-20 13:49:36 +08:00
using System.Collections;
using System.Collections.Generic;
using BingoBrain.Core;
namespace BingoBrain
{
public class ResurgenceUICtrl : BaseUICtrl
{
private ResurgenceUI ui;
private ResurgenceModel model;
private uint openUIMsg = UICtrlMsg.ResurgenceUI_Open;
private uint closeUIMsg = UICtrlMsg.ResurgenceUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.ResurgenceModel) as ResurgenceModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new ResurgenceUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}