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BingoGrassland/Assets/BingoBrain/ModuleUI/Regulation/RegulationUI.cs
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2026-04-20 13:49:36 +08:00
using BingoBrain.Core;
using BingoBrain.HotFix;
using FGUI.ACommon;
using UnityEngine;
namespace BingoBrain
{
public class RegulationUI : BaseUI
{
private RegulationUICtrl ctrl;
private RegulationModel model;
private FGUI.G007_makeup.com_regulation ui;
public RegulationUI(RegulationUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.RegulationUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "G007_makeup";
uiInfo.assetName = "com_regulation";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.RegulationModel) as RegulationModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.G007_makeup.com_regulation;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
ui.closeButton.SetClick(() =>
{
UICtrlDispatcher.Instance.Dispatch(SkinInfo.RegulationUI_Close);
});
}
}
}