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BingoGrassland/Assets/BingoBrain/ModuleUI/OpenGame/OpenGameUI.cs
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2026-04-20 13:49:36 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FairyGUI;
using BingoBrain.Core;
using BingoBrain;
using FGUI.G003_play_animal;
using DG.Tweening;
using Spine.Unity;
using System;
namespace BingoBrain
{
public class OpenGameUI : BaseUI
{
private OpenGameUICtrl ctrl;
private OpenGameModel model;
private FGUI.G003_play_animal.com_opengame ui;
public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.OpenGameUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "G003_play_animal";
uiInfo.assetName = "com_opengame";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.G003_play_animal.com_opengame;
}
protected override void OnOpenBefore(object args)
{
DOVirtual.DelayedCall(0.7f, () => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args); });
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
private Action closeCallback;
//初始化页面逻辑
private void InitView()
{
ui.lv_text.text = "Level " + GameHelper.GetLevel().ToString();
ui.t1.Play(() =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
});
if (GameHelper.IsShowLevelTips())
{
Debug.Log("????????????");
ui.tips_node.visible = true;
FX.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_tips, sk =>
{
// NAAVsa.AddCompleteEvent(cardSpine, OnChangeCardFinish);
// OnChangeCardFinish(null);
NAAVsa.PlayAnim(sk, "animation", false);
}, closeCallback);
// DOVirtual.DelayedCall(0.2f, () =>
// {
// ui.tips_node.visible = true;
// var meteor1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_tips, ref closeCallback);
// });
}
}
}
}