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BingoGrassland/Assets/BingoBrain/ModuleUI/Adcoming/AdcomingUI.cs
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2026-04-20 13:49:36 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FairyGUI;
using BingoBrain.Core;
using BingoBrain;
using FGUI.G008_reward_animal;
using DG.Tweening;
namespace BingoBrain
{
public class AdcomingUI : BaseUI
{
private AdcomingUICtrl ctrl;
private AdcomingModel model;
private FGUI.G008_reward_animal.com_adcoming ui;
public AdcomingUI(AdcomingUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.AdcomingUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "G008_reward_animal";
uiInfo.assetName = "com_adcoming";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.AdcomingModel) as AdcomingModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.G008_reward_animal.com_adcoming;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.pack_close, playAni);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.pack_close, playAni);
}
#endregion
private int time = 5;
//初始化页面逻辑
private void InitView()
{
ui.time_text.text = time.ToString();
tweer = DOVirtual.Float(time, 0, time, value => { ui.time_text.text = ((int)value).ToString(); });
tweer.onComplete += () =>
{
CtrlCloseUI();
GameHelper.ShowInterstitial("interstitial_gameend");
};
ui.btn_removead.SetClick(() =>
{
PackRewardData param = new PackRewardData();
param.isAutoPop = false;
param.isNeedScroll = true;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open, param);
tweer.Pause();
});
}
private Tween tweer;
void playAni(object a)
{
tweer.Play();
}
}
}