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BingoGrassland/Assets/Plugins/iOS/ULiteWebView.mm
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2026-04-20 13:49:36 +08:00
#import <WebKit/WKWebView.h>
#import <WebKit/WKNavigationDelegate.h>
#import <WebKit/WKNavigationAction.h>
#import <WebKit/WKNavigationResponse.h>
#import <WebKit/WKNavigation.h>
#import <WebKit/WKUserContentController.h>
#import <WebKit/WKScriptMessage.h>
#import <WebKit/WKWebViewConfiguration.h>
#import <WebKit/WKPreferences.h>
#import <WebKit/WKScriptMessageHandler.h>
#import <WebKit/WKUIDelegate.h>
@interface ULiteWebView : NSObject<WKNavigationDelegate,WKScriptMessageHandler>
{
WKWebView* _webView;
NSString* _gameObjectName;
}
@end
@implementation ULiteWebView
//注册webview
- (void)init:(const char*)gameObjectName{
_gameObjectName = [NSString stringWithUTF8String:gameObjectName];
}
- (void)createWebView{
if(_webView == nil){
UIView* view = UnityGetGLViewController().view;
_webView = [[WKWebView alloc] initWithFrame:view.frame];
_webView.hidden = YES;
_webView.navigationDelegate = self;
// _webView.UIDelegate = self;
[[_webView configuration].userContentController addScriptMessageHandler:self name:@"ULiteWebView"];
// //创建网页配置对象
// WKWebViewConfiguration *config = [[WKWebViewConfiguration alloc] init];
//
// // 创建设置对象
// WKPreferences *preference = [[WKPreferences alloc]init];
// //最小字体大小 当将javaScriptEnabled属性设置为NO时,可以看到明显的效果
// preference.minimumFontSize = 0;
// //设置是否支持javaScript 默认是支持的
// preference.javaScriptEnabled = YES;
// // 在iOS上默认为NO,表示是否允许不经过用户交互由javaScript自动打开窗口
// preference.javaScriptCanOpenWindowsAutomatically = YES;
// config.preferences = preference;
//
// // 是使用h5的视频播放器在线播放, 还是使用原生播放器全屏播放
// config.allowsInlineMediaPlayback = YES;
// //设置视频是否需要用户手动播放 设置为NO则会允许自动播放
// config.requiresUserActionForMediaPlayback = YES;
// //设置是否允许画中画技术 在特定设备上有效
// config.allowsPictureInPictureMediaPlayback = YES;
// //设置请求的User-Agent信息中应用程序名称 iOS9后可用
// config.applicationNameForUserAgent = @"ChinaDailyForiPad";
//
// //这个类主要用来做native与JavaScript的交互管理
// WKUserContentController * wkUController = [[WKUserContentController alloc] init];
// //注册一个name为jsToOcNoPrams的js方法
// [wkUController addScriptMessageHandler:self name:@"ULiteWebView"];
// config.userContentController = wkUController;
[view addSubview:_webView];
}
}
- (void)disposeWebView{
if(_webView != nil){
[_webView removeFromSuperview];
[[_webView configuration].userContentController removeScriptMessageHandlerForName:@"ULiteWebView"];
_webView.navigationDelegate = nil;
_webView.UIDelegate = nil;
_webView = nil;
}
}
//显示webview
- (void)show:(int)top bottom:(int)bottom left:(int)left right:(int)right {
[self createWebView];
UIView *view = UnityGetGLViewController().view;
_webView.hidden = NO;
CGRect frame = view.frame;
CGFloat scale = view.contentScaleFactor;
frame.size.width -= (left + right) / scale;
frame.size.height -= (top + bottom) / scale;
frame.origin.x += left / scale;
frame.origin.y += top / scale;
_webView.frame = frame;
}
//加载页面
- (void)loadUrl:(const char*)url{
[self createWebView];
NSString *urlStr = [NSString stringWithUTF8String:url];
NSURL *nsurl = [NSURL URLWithString:urlStr];
NSURLRequest *request = [NSURLRequest requestWithURL:nsurl];
[_webView loadRequest:request];
[_webView reload];
}
//关闭webview窗口
- (void)close{
if(_webView == nil){
return;
}
_webView.hidden = YES;
[self disposeWebView];
}
//调用JS
- (void)callJS:(const char*)funName msg:(const char*)msg{
if(_webView == nil){
return;
}
//OC调用JS completionHandler是异步回调block
NSString *jsStr= [NSString stringWithFormat:@"%s(\"%s\")",funName,msg];
[_webView evaluateJavaScript:jsStr completionHandler:^(id _Nullable data, NSError * _Nullable error) {
NSLog(@"调用JS%@", jsStr);
}];
}
//被JS调用
- (void)userContentController:(WKUserContentController *)userContentController didReceiveScriptMessage:(WKScriptMessage *)message {
NSLog(@"方法名:%@", message.name);
NSString* content = message.body;
NSLog(@"参数:%@", content);
UnitySendMessage([_gameObjectName UTF8String], "OnJsCall", [content UTF8String]);
}
//捕获链接请求
//- (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType
//{
// NSString *url = [[request URL] absoluteString];
//
// UnitySendMessage([_gameObjectName UTF8String], "OnLoadingUrl", [url UTF8String]);
//
// NSRange range = [url rangeOfString:@"ulitewebview://"];
// if(range.location != NSNotFound){
// NSString *msg = [url substringFromIndex:range.length];
// UnitySendMessage([_gameObjectName UTF8String], "OnJsCall", [msg UTF8String]);
// return YES;
// }
// return YES;
//}
// 页面开始加载时调用
- (void)webView:(WKWebView *)webView didStartProvisionalNavigation:(WKNavigation *)navigation {
NSLog(@"页面开始加载: %@", webView.URL.absoluteString);
UnitySendMessage([_gameObjectName UTF8String], "OnLoadingUrl", [webView.URL.absoluteString UTF8String]);
}
// 页面加载失败时调用
- (void)webView:(WKWebView *)webView didFailProvisionalNavigation:(null_unspecified WKNavigation *)navigation withError:(NSError *)error {
NSLog(@"页面加载失败");
}
// 当内容开始返回时调用
- (void)webView:(WKWebView *)webView didCommitNavigation:(WKNavigation *)navigation {
NSLog(@"页面内容开始加载");
}
// 页面加载完成之后调用
- (void)webView:(WKWebView *)webView didFinishNavigation:(WKNavigation *)navigation {
NSLog(@"页面内容加载完成");
}
//提交发生错误时调用
- (void)webView:(WKWebView *)webView didFailNavigation:(WKNavigation *)navigation withError:(NSError *)error {
NSLog(@"提交发生错误时调用");
}
// 接收到服务器跳转请求即服务重定向时之后调用
- (void)webView:(WKWebView *)webView didReceiveServerRedirectForProvisionalNavigation:(WKNavigation *)navigation {
}
// 根据WebView对于即将跳转的HTTP请求头信息和相关信息来决定是否跳转
- (void)webView:(WKWebView *)webView decidePolicyForNavigationAction:(WKNavigationAction *)navigationAction decisionHandler:(void (^)(WKNavigationActionPolicy))decisionHandler {
NSString * urlStr = navigationAction.request.URL.absoluteString;
NSLog(@"发送跳转请求:%@",urlStr);
//自己定义的协议头
// NSString *htmlHeadString = @"github://";
// if([urlStr hasPrefix:htmlHeadString]){
// UIAlertController *alertController = [UIAlertController alertControllerWithTitle:@"通过截取URL调用OC" message:@"你想前往我的Github主页?" preferredStyle:UIAlertControllerStyleAlert];
// [alertController addAction:([UIAlertAction actionWithTitle:@"取消" style:UIAlertActionStyleCancel handler:^(UIAlertAction * _Nonnull action) {
// }])];
// [alertController addAction:([UIAlertAction actionWithTitle:@"打开" style:UIAlertActionStyleDefault handler:^(UIAlertAction * _Nonnull action) {
// NSURL * url = [NSURL URLWithString:[urlStr stringByReplacingOccurrencesOfString:@"github://callName_?" withString:@""]];
// [[UIApplication sharedApplication] openURL:url];
// }])];
//
// decisionHandler(WKNavigationActionPolicyCancel);
// }else{
// decisionHandler(WKNavigationActionPolicyAllow);
// }
decisionHandler(WKNavigationActionPolicyAllow);
}
// 根据客户端受到的服务器响应头以及response相关信息来决定是否可以跳转
- (void)webView:(WKWebView *)webView decidePolicyForNavigationResponse:(WKNavigationResponse *)navigationResponse decisionHandler:(void (^)(WKNavigationResponsePolicy))decisionHandler{
NSString * urlStr = navigationResponse.response.URL.absoluteString;
NSLog(@"当前跳转地址:%@",urlStr);
//允许跳转
decisionHandler(WKNavigationResponsePolicyAllow);
//不允许跳转
// decisionHandler(WKNavigationResponsePolicyCancel);
}
//需要响应身份验证时调用 同样在block中需要传入用户身份凭证
//- (void)webView:(WKWebView *)webView didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge completionHandler:(void (^)(NSURLSessionAuthChallengeDisposition disposition, NSURLCredential * _Nullable credential))completionHandler{
//
//}
//进程被终止时调用
- (void)webViewWebContentProcessDidTerminate:(WKWebView *)webView{
NSLog(@"进程终止了");
}
@end
extern "C"
{
void _registResponseGameObject(const char* gameObjectName);
void _show(int top, int bottom, int left, int right);
void _loadUrl(const char* url);
void _close();
void _callJS(const char* funName, const char* msg);
static ULiteWebView *ulite;
const char* gameObjectName;
void _registCallBackGameObjectName(const char* gameObjectName){
if(ulite != nil){
return;
}
ulite = [ULiteWebView alloc];
[ulite init:gameObjectName];
// NSLog(@"_registResponseGameObject");
}
void _show(int top, int bottom, int left, int right){
if(ulite == nil){
return;
}
[ulite show:top bottom:bottom left:left right:right];
// NSLog(@"_show");
}
void _loadUrl(const char* url){
if(ulite == nil){
return;
}
[ulite loadUrl:url];
// NSLog(@"_loadUrl");
}
void _close(){
if(ulite == nil){
return;
}
[ulite close];
// NSLog(@"_close");
}
void _callJS(const char* funName, const char* msg){
if(ulite == nil){
return;
}
[ulite callJS:funName msg:msg];
// NSLog(@"_callJS");
}
}