64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
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using UnityEngine;
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namespace BingoBrain.Core
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{
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public static class RrysKit
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{
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public static void WriteInt(string key, int data)
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{
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PlayerPrefs.SetInt(key, data);
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}
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public static void WriteBool(string key, bool data)
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{
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PlayerPrefs.SetInt(key, data ? FsConst.IntTrue : FsConst.IntFalse);
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}
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public static void WriteObject(string key, object data)
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{
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string dataStr = Havva.ToJson(data);
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PlayerPrefs.SetString(key, dataStr);
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}
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public static bool ReadBool(string key, bool defalutValue = FsConst.BoolDefault)
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{
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if (!HasKey(key))
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{
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return defalutValue;
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}
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bool data = PlayerPrefs.GetInt(key) == FsConst.IntTrue ? true : false;
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return data;
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}
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public static object ReadObject<T>(string key)
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{
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if (!HasKey(key))
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{
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return null;
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}
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string dataStr = PlayerPrefs.GetString(key);
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if (string.IsNullOrEmpty(dataStr))
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{
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return null;
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}
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T data = Havva.ToObject<T>(dataStr);
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return data;
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}
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public static bool HasKey(string key)
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{
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return PlayerPrefs.HasKey(key);
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}
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public static void DeleteKey(string key)
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{
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if (HasKey(key))
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{
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PlayerPrefs.DeleteKey(key);
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}
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}
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}
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}
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