33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
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using UnityEngine;
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namespace BingoBrain.Core
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{
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public static class OCConst
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{
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public const string vas = "[ Bingo ]";
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public static GameObject bfdn;
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public const string LauncherGoName = "[CA]";
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public const string EngineEventSystemGoName = "[FB]";
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public static GameObject EngineEventSystemGo;
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public const string ApplicationGoName = "[ AC ]";
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public static GameObject ApplicationGo;
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public const string EngineSingletonGoName = "[BD]";
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public static GameObject EngineSingletonGo;
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public const string MonoManagerGoName = "[DE]";
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public static GameObject MonoManagerGo;
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public const string DispatcherGoName = "[FS]";
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public static GameObject DispatcherGo;
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public const string LoaderGoName = "[ABN]";
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public static GameObject LoaderGo;
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public const string bfd = "[card_object]";
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public static GameObject WorldSpaceGo;
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public const string CameraGoName = "[WEVG]";
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public static GameObject CameraGo;
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public const string UIGoName = "[UI]";
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public static GameObject UIGo;
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public const string UICacheGoName = "[DBE]";
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public static GameObject UICacheGo;
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public const string DOTweenGoName = "[BSDS]";
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public const string SuperInvokeGoName = "[DSVS]";
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}
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}
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