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BingoGrassland/Assets/BingoBrain/ModuleUI/ReadyBingo/ReadyBingoUICtrl.cs
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2026-04-20 13:49:36 +08:00
using BingoBrain.Core;
namespace BingoBrain
{
public class ReadyBingoUICtrl : BaseUICtrl
{
private ReadyBingoUI ui;
private ReadyBingoModel model;
private uint openUIMsg = 0;
private uint closeUIMsg = 0;
#region
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new ReadyBingoUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
AppDispatcher.Instance.AddListener(CsjInfoC.UI_DisplayLoadingUI, OpenUI);
AppDispatcher.Instance.AddListener(CsjInfoC.UI_HideLoadingUI, OnHideLoading);
}
protected override void RemoveListener()
{
AppDispatcher.Instance.RemoveListener(CsjInfoC.UI_DisplayLoadingUI, OpenUI);
AppDispatcher.Instance.RemoveListener(CsjInfoC.UI_HideLoadingUI, OnHideLoading);
}
#endregion
private void OnHideLoading(object obj)
{
if (ui == null) return;
ui.CheckAgree();
}
}
}