75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
|
|
using FairyGUI;
|
||
|
|
using FGUI.JBingoPlay;
|
||
|
|
using BingoBrain.Core;
|
||
|
|
using BingoBrain.HotFix;
|
||
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
namespace BingoBrain
|
||
|
|
{
|
||
|
|
public class LeaveBingoUI : BaseUI
|
||
|
|
{
|
||
|
|
private LeaveBingoUICtrl ctrl;
|
||
|
|
private LeaveBingoModel model;
|
||
|
|
private com_leavegame ui;
|
||
|
|
|
||
|
|
private bool isExit = false;
|
||
|
|
|
||
|
|
public LeaveBingoUI(LeaveBingoUICtrl ctrl) : base(ctrl)
|
||
|
|
{
|
||
|
|
uiName = UIConst.LeaveBingoUI;
|
||
|
|
this.ctrl = ctrl;
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void SetUIInfo(UIInfo uiInfo)
|
||
|
|
{
|
||
|
|
uiInfo.packageName = "JBingoPlay";
|
||
|
|
uiInfo.assetName = "com_leavegame";
|
||
|
|
uiInfo.layerType = UILayerType.Popup;
|
||
|
|
uiInfo.isNeedOpenAnim = true;
|
||
|
|
uiInfo.isNeedCloseAnim = true;
|
||
|
|
uiInfo.isNeedUIMask = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
#region 生命周期
|
||
|
|
|
||
|
|
protected override void OnInit()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void OnClose()
|
||
|
|
{
|
||
|
|
ui?.FadeOut();
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void OnBind()
|
||
|
|
{
|
||
|
|
ui = baseUI as com_leavegame;
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void OnOpenBefore(object args)
|
||
|
|
{
|
||
|
|
Audio.Instance.PlayDynamicEffect("pop_open");
|
||
|
|
}
|
||
|
|
|
||
|
|
protected override void OnOpen(object args)
|
||
|
|
{
|
||
|
|
ui?.FadeIn();
|
||
|
|
ui.closeButton.onClick.Set(CloseClickUI);
|
||
|
|
ui.btn_stay.onClick.Set(CloseClickUI);
|
||
|
|
ui.btn_leave.onClick.Set(OnBtnCloseClick);
|
||
|
|
}
|
||
|
|
|
||
|
|
private void CloseClickUI()
|
||
|
|
{
|
||
|
|
CtrlCloseUI();
|
||
|
|
}
|
||
|
|
|
||
|
|
private void OnBtnCloseClick(EventContext context)
|
||
|
|
{
|
||
|
|
GameDispatcher.Instance.Dispatch(BingoInfo.EndBingoGame, true);
|
||
|
|
CloseClickUI();
|
||
|
|
}
|
||
|
|
|
||
|
|
#endregion
|
||
|
|
}
|
||
|
|
}
|