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BingoGrassland/Assets/BingoBrain/ModuleUI/CheckReady/CheckReadyUI.cs
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2026-04-20 13:49:36 +08:00
namespace BingoBrain
{
using DG.Tweening;
using BingoBrain.Core;
using UnityEngine;
using FairyGUI;
public class CheckReadyUI : BaseUI
{
private CheckReadyUICtrl ctrl;
private CheckReadyModel model;
private FGUI.JNetIdle.com_Netidle ui;
public CheckReadyUI(CheckReadyUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.CheckReadyUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "JNetIdle";
uiInfo.assetName = "com_Netidle";
uiInfo.layerType = UILayerType.Tips;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
}
#region
protected override void OnInit()
{
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.JNetIdle.com_Netidle;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
ui.alpha = 0;
DOTween.To(() => ui.alpha, x => ui.alpha = x, 1, 0.3f);
}
#endregion
private void InitView()
{
// EyesHarmony.GetPicture("Atlas.Game", "ic_launcher",
// tx => { ui.com_net_loading.loader_gameicon.texture = tx; });
//ui.com_net_loading.loader_gameicon.texture = new NTexture(Resources.Load<Sprite>("AssetHotFix/Atlas/Game/ic_launcher"));
}
}
}