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BingoGrassland/Assets/BingoBrain/ModuleUI/BingoCard/BingoCardModel.cs
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2026-04-20 13:49:36 +08:00
using BingoBrain.Core;
using System.Collections.Generic;
namespace BingoBrain
{
public class BingoCardModel : BaseModel
{
private List<int> weightLst = new();
private int[] weights;
#region
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
protected override void OnReset()
{
}
#endregion
#region
protected override void OnReadData()
{
weightLst.Clear();
var vo = GameHelper.GetConfig<FlopModel>().GetDataList();
foreach (var item in vo)
{
weightLst.Add(item.weight);
}
weights = weightLst.ToArray();
}
#endregion
}
}