60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using SGModule.ConfigLoader;
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namespace BallKingdomCrush
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{
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public class MakeupModel
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{
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public static Makeup GetData(int id)
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{
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return ConfigSystem.GetConfig<Makeup>().FirstOrDefault(makeup => makeup.id == id);
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}
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}
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[ConfigKey("makeup")]
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public class Makeup
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{
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public int id;
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public int item_need;
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public bool is_onetime;
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public int task_need;
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public int ad_need;
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public int item;
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public int levels_need;
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public int AD_Down;
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public int AD_Limit_times;
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public int Login_Limit_times;
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public int Active_time;
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public int Active_time_Down;
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public int Active_Limit_times;
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}
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public class MakeupModel_2
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{
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public static Makeup_2 GetData(int id)
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{
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return ConfigSystem.GetConfig<Makeup_2>().FirstOrDefault(makeup => makeup.id == id);
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}
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}
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[ConfigKey("makeup_2")]
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public class Makeup_2
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{
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public int id;
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public int item_need;
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public bool is_onetime;
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public int task_need;
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public int ad_need;
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public int item;
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public int levels_need;
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public int AD_Down;
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public int AD_Limit_times;
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public int Login_Limit_times;
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public int Active_time;
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public int Active_time_Down;
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public int Active_Limit_times;
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public int Reset_time;
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public float ADIncrease;
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public int PayIncrease;
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}
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} |