Files
BallCrushBest_GP/Assets/Legend/Define/Model/Config/Game/MakeupModel.cs
T
2026-04-20 12:06:34 +08:00

60 lines
1.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using SGModule.ConfigLoader;
namespace BallKingdomCrush
{
public class MakeupModel
{
public static Makeup GetData(int id)
{
return ConfigSystem.GetConfig<Makeup>().FirstOrDefault(makeup => makeup.id == id);
}
}
[ConfigKey("makeup")]
public class Makeup
{
public int id;
public int item_need;
public bool is_onetime;
public int task_need;
public int ad_need;
public int item;
public int levels_need;
public int AD_Down;
public int AD_Limit_times;
public int Login_Limit_times;
public int Active_time;
public int Active_time_Down;
public int Active_Limit_times;
}
public class MakeupModel_2
{
public static Makeup_2 GetData(int id)
{
return ConfigSystem.GetConfig<Makeup_2>().FirstOrDefault(makeup => makeup.id == id);
}
}
[ConfigKey("makeup_2")]
public class Makeup_2
{
public int id;
public int item_need;
public bool is_onetime;
public int task_need;
public int ad_need;
public int item;
public int levels_need;
public int AD_Down;
public int AD_Limit_times;
public int Login_Limit_times;
public int Active_time;
public int Active_time_Down;
public int Active_Limit_times;
public int Reset_time;
public float ADIncrease;
public int PayIncrease;
}
}