55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using UnityEngine;
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namespace BallKingdomCrush
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{
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public enum TimerTimeType : int
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{
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Null = -1,
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Time = 0,
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UnscaledTime = 1,
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RealtimeSinceStartup = 2,
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}
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public sealed class TimerIManager : BaseUnityManager<TimerIManager>
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{
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private GameObject simpleTimersRoot;
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private GameObject timersRoot;
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private GameObject heavyTimersRoot;
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private void InitTimersRoot()
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{
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simpleTimersRoot = new GameObject("SimpleTimers");
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simpleTimersRoot.SetParent(gameObject);
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timersRoot = new GameObject("Timers");
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timersRoot.SetParent(gameObject);
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heavyTimersRoot = new GameObject("HeavyTimers");
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heavyTimersRoot.SetParent(gameObject);
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}
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public EasyTimer CreateSimpleTimer(string name, TimerTimeType type)
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{
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EasyTimer easyTimer = simpleTimersRoot.AddComponent<EasyTimer>();
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easyTimer.SetTimer(name, type);
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return easyTimer;
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}
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public Timer CreateTimer(string name, TimerTimeType type)
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{
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Timer timer = timersRoot.AddComponent<Timer>();
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timer.SetTimer(name, type);
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return timer;
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}
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#region Mgr
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public override void Init()
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{
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base.Init();
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InitTimersRoot();
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}
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#endregion
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}
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} |