126 lines
3.5 KiB
C#
126 lines
3.5 KiB
C#
using System;
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using UnityEngine;
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namespace BallKingdomCrush
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{
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public class H5UICtrl : BaseUICtrl
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{
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private readonly uint closeUIMsg = UICtrlMsg.H5UI_Close;
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private H5Model model;
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private readonly uint openUIMsg = UICtrlMsg.H5UI_Open;
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private H5UI ui;
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private void OnUpdateDollar(object obj)
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{
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if (obj == null) return;
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var changeValue = (decimal)obj;
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if (model != null)
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{
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model.show102 += changeValue;
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ui?.SetCh(model.show102.ToString("N"));
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}
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}
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private void OnUpdateCompletedDollar(object obj = null)
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{
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if ( DataMgr.IsShowRewardFly102.Value) return;
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var value = DataMgr.Ticket.Value;
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if (model != null) model.show102 = value;
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ui?.SetCh();
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}
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private void OnDollarChange(object data)
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{
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}
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private void OnWebviewFinish(object obj)
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{
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ui?.OnLoadFinish();
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}
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private void OnMakeupSuccess(object obj)
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{
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}
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private void OnWebview_PageState(object args)
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{
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}
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#region 生命周期
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protected override void OnInit()
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{
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model = moduleManager.GetModel(ModelConst.H5Model) as H5Model;
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null)
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{
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ui = new H5UI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui is { isClose: false }) ui.Close();
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ui = null;
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}
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#endregion
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#region 消息
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.AddListener(GameMsg.Update102, OnUpdateDollar);
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GameDispatcher.Instance.AddListener(GameMsg.Update102Completed, OnUpdateCompletedDollar);
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gameDispatcher.AddListener(GameMsg.MakeupSuccess, OnMakeupSuccess);
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CtrlDispatcher.Instance.AddListener(CtrlMsg.Webview_PageState, OnWebview_PageState);
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CtrlDispatcher.Instance.AddListener(CtrlMsg.Webview_PageFinish, OnWebviewFinish);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.RemoveListener(GameMsg.Update102, OnUpdateDollar);
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GameDispatcher.Instance.RemoveListener(GameMsg.Update102Completed, OnUpdateCompletedDollar);
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gameDispatcher.RemoveListener(GameMsg.MakeupSuccess, OnMakeupSuccess);
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CtrlDispatcher.Instance.RemoveListener(CtrlMsg.Webview_PageState, OnWebview_PageState);
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CtrlDispatcher.Instance.RemoveListener(CtrlMsg.Webview_PageFinish, OnWebviewFinish);
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}
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protected override void AddServerListener()
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{
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}
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protected override void RemoveServerListener()
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{
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}
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#endregion
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}
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} |