92 lines
2.2 KiB
C#
92 lines
2.2 KiB
C#
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using FGUI.ZM_Common_01;
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using UnityEngine;
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using FairyGUI;
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using Spine.Unity;
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using System;
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namespace BallKingdomCrush
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{
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public class ScAlbumLockUI : BaseUI
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{
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private ScAlbumLockUICtrl ctrl;
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private ScAlbumLockModel model;
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private FGUI.LG_Unlock.com_scAlbumLock ui;
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private Action closeCallback;
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public ScAlbumLockUI(ScAlbumLockUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.ScAlbumLockUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "LG_Unlock";
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uiInfo.assetName = "com_scAlbumLock";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.ScAlbumLockModel) as ScAlbumLockModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.LG_Unlock.com_scAlbumLock;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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ui.text_sc.text="Secret\nAlbums";
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SkeletonAnimation ske_pot = FXManager.Instance.SetFx<SkeletonAnimation>(ui.ani_node, Fx_Type.fx_women, ref closeCallback);
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ske_pot.state.SetAnimation(0, "animation", true);
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ui.btn_close.SetClick(() =>
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{
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CtrlCloseUI();
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});
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ui.text_unlock.SetVar("num", GameHelper.GetCommonModel().UnlockSecret[1].ToString()).FlushVars();
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}
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}
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} |