276 lines
8.9 KiB
C#
276 lines
8.9 KiB
C#
using UnityEngine;
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using FairyGUI;
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using Spine.Unity;
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using System;
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using System.Collections.Generic;
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using FGUI.LG_Common;
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using FGUI.ZM_Common_01;
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using IgnoreOPS;
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using Random = UnityEngine.Random;
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namespace BallKingdomCrush
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{
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public class GetTaskRewardUI : BaseUI
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{
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private GetTaskRewardUICtrl ctrl;
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private GetTaskRewardModel model;
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private FGUI.ZM_Tasks_13.com_task_reward ui;
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public GetTaskRewardUI(GetTaskRewardUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.GetTaskRewardUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "ZM_Tasks_13";
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uiInfo.assetName = "com_task_reward";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.GetTaskRewardModel) as GetTaskRewardModel;
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}
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protected override void OnClose()
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{
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closeCallback?.Invoke();
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.ZM_Tasks_13.com_task_reward;
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}
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private Action closeCallback;
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private int rewardNum;
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protected override void OnOpenBefore(object args)
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{
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if (args == null) return;
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var data = (ScrollItemData)args;
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weightList = data.weight;
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boostList = data.Boost;
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rewardNum = data.rewards;
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rate = GetRandomBoost();
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var sk = FXManager.Instance.SetFx<SkeletonAnimation>(baseUI.GetChild("bg_parent") as GGraph, Fx_Type.fx_win, ref closeCallback);
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sk.state.SetAnimation(0, "out", true);
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InitView();
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// Debug.Log(args);
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int number = data.rewards;
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ui.text_award.text = number.ToString();
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((btn_claim3)ui.btn_claim).title = number.ToString();
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ui.btn_claim.SetClick(() =>
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{
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GameHelper.addInterAdnumber();
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GameDispatcher.Instance.Dispatch(GameMsg.GetTaskReward, rewardNum);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GetTaskRewardUI_Close);
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});
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if (SaveData.GetSaveObject().LargeRewardNum < ConfigSystem.GetCommonConf().FreeClaims)
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{
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(ui.btn_mult as FGUI.ZM_Common_01.btn_claim4).state.selectedIndex = 1;
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}
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ui.btn_mult.SetClick(() =>
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{
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if (SaveData.GetSaveObject().LargeRewardNum < ConfigSystem.GetCommonConf().FreeClaims)
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{
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StartScroll();
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SaveData.GetSaveObject().LargeRewardNum++;
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SaveData.SaveDataFunc();
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ui.btn_claim.touchable = ui.btn_mult.touchable = false;
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}
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else
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{
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GameHelper.ShowVideoAd("TaskReward", isSuccess =>
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{
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if (isSuccess)
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{
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StartScroll();
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ui.btn_claim.touchable = ui.btn_mult.touchable = false;
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// GameDispatcher.Instance.Dispatch(GameMsg.GetTaskReward, true);
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GetTaskRewardUI_Close);
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}
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});
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}
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});
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if (AudioManager.Instance.IsOpenEffect)
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{
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AudioManager.Instance.PlayDynamicEffect(AudioConst.Victoriously);
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}
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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((wheel_)ui.wheel.GetChild("wheel_")).t0.Play(Scroll);
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((wheel_)ui.wheel.GetChild("wheel_")).t1.Play(() =>
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{
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rate_idnex++;
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ui.btn_mult.title = "" + rewardNum * boostList[rate_idnex % 5];
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});
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ui.btn_mult.title = "" + rewardNum * boostList[rate_idnex];
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list_1 = new List<item_wheel>() { ((wheel_)ui.wheel.GetChild("wheel_")).item_0, ((wheel_)ui.wheel.GetChild("wheel_")).item_1, (ui.wheel.GetChild("wheel_") as wheel_).item_2, (ui.wheel.GetChild("wheel_") as wheel_).item_3, (ui.wheel.GetChild("wheel_") as wheel_).item_4, (ui.wheel.GetChild("wheel_") as wheel_).item_5, (ui.wheel.GetChild("wheel_") as wheel_).item_6, (ui.wheel.GetChild("wheel_") as wheel_).item_7, };
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// list_1[2].img_light.visible = true;
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for (int i = 0; i < list_1.Count; i++)
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{
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list_1[i].type.selectedIndex = (i + scroll_number) % 3;
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list_1[i].text_rate.text = "X" + boostList[i % boostList.Length];
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}
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}
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List<item_wheel> list_1;
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private int rate_idnex = 3;
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private int scroll_number;
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List<int> rate_list = new List<int>();
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private int scroll_type = 1;
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private int rate;
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private int[] boostList;
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private void StartScroll()
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{
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ui.btn_mult.SetClick(() => { });
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((wheel_)ui.wheel.GetChild("wheel_")).t0.timeScale = 5.0f;
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scroll_type = 2;
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}
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private void Scroll()
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{
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if (scroll_type == 1)
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{
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scroll_number++;
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rate_list.Clear();
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for (int i = 0; i < 8; i++)
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{
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rate_list.Add(boostList[(scroll_number + i) % boostList.Length]);
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}
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for (int i = 0; i < list_1.Count; i++)
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{
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list_1[i].type.selectedIndex = (i + scroll_number) % 3;
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list_1[i].text_rate.text = "X" + rate_list[i];
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}
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((wheel_)ui.wheel.GetChild("wheel_")).t1.Play(() =>
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{
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rate_idnex++;
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ui.btn_mult.title = GameHelper.Get101Str((decimal)rewardNum * boostList[rate_idnex % boostList.Length]);
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});
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((wheel_)ui.wheel.GetChild("wheel_")).t0.Play(Scroll);
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}
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else
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{
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scroll_number++;
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rate_list.Clear();
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for (int i = 0; i < 8; i++)
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{
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rate_list.Add(boostList[(scroll_number + i) % boostList.Length]);
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}
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// bool need_return = false;
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if (((wheel_)ui.wheel.GetChild("wheel_")).t0.timeScale < 2f && list_1[4].text_rate.text == ("X" + rate))
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{
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Debug.Log($"开始领取2---------------{rewardNum} {rate}");
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//开始领取
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int reward = rewardNum * rate;
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GameDispatcher.Instance.Dispatch(GameMsg.GetTaskReward, reward);
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CtrlCloseUI();
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return;
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}
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for (int i = 0; i < list_1.Count; i++)
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{
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list_1[i].type.selectedIndex = (i + scroll_number) % 3;
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list_1[i].text_rate.text = "X" + rate_list[i];
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}
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// if (need_return)
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// {
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// (ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale = 0;
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// return;
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// }
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((wheel_)ui.wheel.GetChild("wheel_")).t1.Play(() =>
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{
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rate_idnex++;
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ui.btn_mult.title = GameHelper.Get101Str((decimal)rewardNum * boostList[rate_idnex % boostList.Length]);
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});
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((wheel_)ui.wheel.GetChild("wheel_")).t0.Play(Scroll);
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((wheel_)ui.wheel.GetChild("wheel_")).t0.timeScale = ((wheel_)ui.wheel.GetChild("wheel_")).t0.timeScale - 0.3f;
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}
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}
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private int[] weightList;
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public int GetRandomBoost()
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{
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int rate_all = 0;
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for (int i = 0; i < weightList.Length; i++)
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{
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rate_all += weightList[i];
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}
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var videoRewardRate = 0;
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int random_ = Random.Range(0, rate_all);
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int int_ = 0;
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for (int i = 0; i < weightList.Length; i++)
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{
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int_ += weightList[i];
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if (random_ < int_)
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{
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return boostList[i];
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}
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}
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return videoRewardRate;
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}
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}
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} |