Files
BallCrushBest_GP/Assets/Scripts/ModuleUI/GameMenu/GameMenuUI.cs
T
2026-04-20 12:06:34 +08:00

91 lines
2.1 KiB
C#

namespace BallKingdomCrush
{
using System;
using FairyGUI;
using UnityEngine;
using System.Globalization;
public class GameMenuUI : BaseUI
{
private GameMenuUICtrl ctrl;
private GameMenuModel model;
private FGUI.ZM_Game_04.com_game_menu ui;
private string content;
private bool isTerm;
public GameMenuUI(GameMenuUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.GameMenuUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "ZM_Game_04";
uiInfo.assetName = "com_game_menu";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
}
#region
protected override void OnInit()
{
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.ZM_Game_04.com_game_menu;
}
protected override void OnOpenBefore(object args)
{
if (args != null)
{
isTerm = (bool)args;
}
InitView();
}
protected override void OnOpen(object args)
{
ui?.show.Play();
}
#endregion
void HideAnim(Action callback = null)
{
ui.hide.Play(() =>
{
CtrlCloseUI();
callback?.Invoke();
});
}
private void InitView()
{
ui.SetClick(() => { HideAnim(); });
ui.btn_exit.SetClick(() =>
{
HideAnim();
GameDispatcher.Instance.Dispatch(GameMsg.ExitGame);
});
ui.btn_settings.SetClick(() =>
{
HideAnim();
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Open, 1);
});
}
}
}