Files
BallCrushBest_GP/Assets/Scripts/ModuleUI/Alubum/AlubumUICtrl.cs
T
2026-04-20 12:06:34 +08:00

73 lines
1.7 KiB
C#

namespace BallKingdomCrush
{
public class AlubumUICtrl : BaseUICtrl
{
private AlubumUI ui;
private AlubumModel model;
private uint openUIMsg = UICtrlMsg.AlubumUI_Open;
private uint closeUIMsg = UICtrlMsg.AlubumUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.AlubumModel) as AlubumModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new AlubumUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}