Files
BallCrushBest_GP/Assets/Legend/Define/Model/Config/Game/RewardNumModel.cs
T
2026-04-20 12:06:34 +08:00

39 lines
865 B
C#

using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace BallKingdomCrush
{
[ConfigKey("rewardNum")]
public class RewardNum
{
public int id;
public float[] ch_1;
public float[] ch_2;
public float[] ch_3;
public float[] nor_1;
public float[] nor_2;
public float[] nor_3;
public float rv_1;
public float rv_2;
public float rv_3;
public int[] Boost_1;
public int[] Boost_2;
public int[] Boost_3;
public int[] weight_1;
public int[] weight_2;
public int[] weight_3;
}
[ConfigKey("Paidgift")]
public class Paidgift
{
public int Paid_type;
public float Paid_price;
public float Paid_price2;
public int coins_quantity;
public int[] props_quantity;
}
}