45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using SGModule.ConfigLoader;
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namespace BallKingdomCrush
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{
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[ConfigKey("LevelUnlock")]
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public class LevelUnlock
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{
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public int LeveType;
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public string Name;
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public int GoldCoins;
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public int PassCoins;
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}
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[ConfigKey("LevelUnlock_A")]
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public class LevelUnlock_A
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{
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public int LeveType;
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public string Name;
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public int GoldCoins;
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public int PassCoins;
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}
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[ConfigKey("Live")]
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public class Live
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{
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public int Progress;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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public string Name;
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public int GoldCoins;
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public int AD;
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public int CD;
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}
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[ConfigKey("Live_A")]
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public class Live_A
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{
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public int Progress;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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public string Name;
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public int GoldCoins;
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public int AD;
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public int CD;
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}
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} |