47 lines
966 B
C#
47 lines
966 B
C#
using SGModule.Common.Helper;
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using BallKingdomCrush;
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namespace IgnoreOPS
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{
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public class UnityManager : BaseUnityManager<UnityManager>
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{
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public static UnityManager Instance;
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public UnityManager()
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{
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Instance = this;
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}
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public void DakaiACT()
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{
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#if UNITY_IOS && !UNITY_EDITOR
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BrigdeIOS.DakaiACT();
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#endif
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}
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public void InitACT()
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{
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#if UNITY_IOS && !UNITY_EDITOR
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BrigdeIOS.InitACT();
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#endif
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}
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public void ShezhiACT(bool act)
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{
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#if UNITY_IOS && !UNITY_EDITOR
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BrigdeIOS.ShezhiACT(act);
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#endif
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}
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public void haveSimCard(string have)
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{
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Log.Info("UnityManager", $"haveSimCard: {have}");
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if (have == "TRUE") NetworkManager.haveSimCard = true;
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}
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public void Showtips(string tips)
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{
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GameHelper.ShowTips(tips);
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}
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}
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}
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