862 lines
28 KiB
C#
862 lines
28 KiB
C#
using System;
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using FairyGUI;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using System.Collections.Generic;
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using System.Linq;
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namespace BallKingdomCrush
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{
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public class UISequenceInfo
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{
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public BaseUI ui;
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public object args;
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public bool isLaunch;
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}
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public class UIParentInfo
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{
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public GComponent parent;
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public int index;
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}
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public static class UIMgrConst
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{
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public static bool IsEnableOpenUIAnim = true;
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public static bool IsEnableCloseUIAnim = true;
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public static Vector2 OpenUIAnimEffectScale = new Vector2(0.8f, 0.8f);
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public static float OpenUIAnimEffectTime = 0.3f;
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public static float ClickDownAnimEffectScale = 0.9f;
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}
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public sealed class UIManager : BaseUnityManager<UIManager>
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{
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private const bool IsUseSafeAreaAdaptive = false;
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private const bool IsSetButtonPivotCenter = false;
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private GameObject eventSystemGo;
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private EventSystem eventSystem;
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private StandaloneInputModule inputModule;
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private string uiDefaultFontName;
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private List<string> commonPackageList = new List<string>();
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private Queue<GGraph> uiMaskCacheQueue = new Queue<GGraph>();
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private Dictionary<GObject, UIParentInfo> tempGObjectParentDict = new Dictionary<GObject, UIParentInfo>();
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private Dictionary<int, FairyGUI.Window> uiLayerWindowDict = new Dictionary<int, FairyGUI.Window>();
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private List<BaseUI> existDynamicUIs = new List<BaseUI>();
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private List<BaseUI> tickUpdateUIs = new List<BaseUI>();
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private List<BaseUI> normalUIRecord = new List<BaseUI>();
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private List<UISequenceInfo> uiSequenceQueue = new List<UISequenceInfo>();
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private ObjectPool<UISequenceInfo> uiSequencePool = new ObjectPool<UISequenceInfo>();
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private Vector2 uiCenterPos;
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private uint currUIOpenCumsumId;
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private int closeWorldRaycastRefCount;
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public void RegisterCommonPackage(string commonPackage)
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{
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if (!commonPackageList.Contains(commonPackage))
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{
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commonPackageList.Add(commonPackage);
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}
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}
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public void RegisterCommonPackages(List<string> commonPackages)
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{
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#if UNITY_EDITOR
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if (!UnityEngine.Application.isPlaying)
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{
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for (int i = 0; i < commonPackages.Count; i++)
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{
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string pakName = commonPackages[i];
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if (UIPackage.GetByName(pakName) == null)
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{
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string packagePath = GetPackageUIPath(pakName);
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UIPackage.AddPackage(packagePath);
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}
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}
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return;
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}
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#endif
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for (int i = 0; i < commonPackages.Count; i++)
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{
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RegisterCommonPackage(commonPackages[i]);
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}
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}
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public void RegisterDefaultFont(string defaultFontName)
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{
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uiDefaultFontName = defaultFontName;
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LoadKit.Instance.LoadAsset<Font>("Font", defaultFontName, (font) =>
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{
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if (font != null)
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{
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FontManager.RegisterFont(new DynamicFont(defaultFontName, font), defaultFontName);
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InitFguiConfig();
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}
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});
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}
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public void RegisterFont(params string[] otherFontNames)
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{
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for (int i = 0; i < otherFontNames.Length; i++)
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{
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string fontName = otherFontNames[i];
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LoadKit.Instance.LoadAsset<Font>("Font", fontName, (font) =>
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{
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if (font != null)
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{
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FontManager.RegisterFont(new DynamicFont(fontName, font), fontName);
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}
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});
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}
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}
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public void DisposeAllUI()
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{
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while (existDynamicUIs != null && existDynamicUIs.Count != 0)
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{
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BaseUI ui = existDynamicUIs[existDynamicUIs.Count - 1];
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Internal_CloseUI(ui, true);
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}
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UIPackage.RemoveAllPackages();
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}
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public void SwitchSceneCloseAllUI()
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{
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for (int i = existDynamicUIs.Count - 1; i >= 0; i--)
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{
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if (existDynamicUIs.Count == 0) return;
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if (i >= existDynamicUIs.Count)
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{
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i = existDynamicUIs.Count;
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}
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BaseUI ui = existDynamicUIs[i];
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if (ui.uiInfo.isSwitchSceneCloseUI)
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{
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Internal_CloseUI(ui);
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}
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}
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}
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public void Internal_OpenUI(BaseUI ui, object args = null)
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{
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if (!IsStartUp) return;
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LoadUI(ui, args, OpenUIProcess);
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}
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private void OpenUIProcess(BaseUI ui, object args)
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{
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existDynamicUIs.Add(ui);
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ui.Process_Bind();
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ui.Process_OpenBefore(args);
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ui.Process_Open(args);
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AddNormalBaseUI(ui);
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NotificationEvent(AppMsg.UIEvent_UIOpen, ui);
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if (ui.uiInfo.isTickUpdate)
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{
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tickUpdateUIs.Add(ui);
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}
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if (ui.uiInfo.isClosetWorldRaycast)
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{
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SetWorldRaycasterEnabled(false);
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}
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if (UIMgrConst.IsEnableOpenUIAnim && ui.uiInfo.isNeedOpenAnim)
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{
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ui.KillOpenUIAnim();
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OpenUIAnim(ui);
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}
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}
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public void Internal_CloseUI(BaseUI ui, bool isImmediatelyDispose = false)
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{
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if (existDynamicUIs.Contains(ui))
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{
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existDynamicUIs.Remove(ui);
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RemoveNormalBaseUI(ui);
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if (ui.uiInfo.isTickUpdate)
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{
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tickUpdateUIs.Remove(ui);
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}
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ui.Process_Close();
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if (UIMgrConst.IsEnableOpenUIAnim && ui.uiInfo.isNeedOpenAnim)
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{
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ui.KillOpenUIAnim();
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}
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if (UIMgrConst.IsEnableCloseUIAnim && ui.uiInfo.isNeedCloseAnim)
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{
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ui.KillCloseUIAnim();
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CloseUIAnim(ui, () => DestroyUI(ui, isImmediatelyDispose));
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}
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else
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{
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DestroyUI(ui, isImmediatelyDispose);
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}
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}
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}
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public void Internal_HideUI(BaseUI ui)
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{
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ui.Process_Hide();
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NotificationEvent(AppMsg.UIEvent_UIHide, ui);
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}
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public void Internal_DisplayUI(BaseUI ui, object args = null)
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{
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ui.Process_Display(args);
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NotificationEvent(AppMsg.UIEvent_UIDisplay, ui);
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}
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private void Update()
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{
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if (tickUpdateUIs.Count <= 0) return;
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for (int i = tickUpdateUIs.Count - 1; i >= 0; i--)
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{
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BaseUI ui = tickUpdateUIs[i];
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if (ui == null) continue;
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if (ui.isClose) continue;
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if (!ui.uiInfo.isTickUpdate) continue;
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ui.OnUpdate();
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}
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}
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private void LoadUI(BaseUI ui, object args, Action<BaseUI, object> completeFunc)
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{
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AddUIPackage(ui.uiInfo.packageName, () => { CreateUI(ui, args, completeFunc); });
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}
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private void CreateUI(BaseUI ui, object args, Action<BaseUI, object> completeFunc)
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{
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if (string.IsNullOrEmpty(ui.uiName))
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{
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return;
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}
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GObject gObject = UIPackage.CreateObject(ui.uiInfo.packageName, ui.uiInfo.assetName);
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string rawGoName = gObject.gameObjectName;
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string uiGoName = string.Format("({0}){1}", ui.uiName, rawGoName);
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gObject.gameObjectName = uiGoName;
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gObject.displayObject.name = uiGoName;
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ui.baseGObj = gObject;
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ui.baseUI = ui.baseGObj.asCom;
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ui.baseUI.fairyBatching = true;
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ui.baseUI.name = rawGoName;
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ui.rawGameObjectName = rawGoName;
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ui.gameObjectName = uiGoName;
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ui.baseUI.MakeFullScreen();
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ui.baseUI.SetSize(GRoot.inst.width, GRoot.inst.height, false);
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if (IsUseSafeAreaAdaptive)
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{
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Rect safeArea = Screen.safeArea;
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ui.baseUI.SetPivot(0.5f, 0.5f, false);
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ui.baseUI.SetSize(GRoot.inst.width, safeArea.height);
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ui.baseUI.y = GRoot.inst.height - safeArea.height;
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}
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SetButtonClickDownEffect(ui.baseUI);
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if (ui.uiInfo.gComType == UIGComType.Window)
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{
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FairyGUI.Window gWindowUI = new()
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{
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contentPane = ui.baseUI
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};
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ui.windowUI = gWindowUI;
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ui.windowUI.fairyBatching = true;
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ui.windowUI.Show();
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}
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if (ui.uiInfo.isNeedUIMask)
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{
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GGraph uiMask = CreateUIMask(ui.uiInfo.uiMaskCustomColor);
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ui.uiMask = uiMask;
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ui.baseUI.AddChildAt(ui.uiMask, 0);
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if (ui.uiInfo.isNeedUIMaskCloseEvent)
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{
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ui.uiMask.onClick.Add(ui.CtrlCloseUI);
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}
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}
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ui.uiOpenCumsumId = ++currUIOpenCumsumId;
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ui.currLayer = (int)ui.uiInfo.layerType;
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uiLayerWindowDict[ui.currLayer].AddChild(ui.baseUI);
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completeFunc(ui, args);
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}
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private void AddUIPackage(string packageName, UnityAction onCompleted = null)
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{
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if (UIPackage.GetByName(packageName) == null)
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{
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if (packageName.Contains("PLoading") || packageName.Contains("A001_bigImg"))
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{
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var resUIPath = Path.Combine("FGUI", packageName);
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UIPackage.AddPackage(resUIPath);
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onCompleted?.Invoke();
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}
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else
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{
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LoadKit.Instance.LoadAsset<TextAsset>("FGUI", $"{packageName}_fui.bytes", textAsset =>
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{
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UIPackage.AddPackage(textAsset.bytes, packageName,
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delegate (string s, string extension, Type type, out DestroyMethod destroyMethod)
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{
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destroyMethod = DestroyMethod.Unload;
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return LoadKit.Instance.LoadAsset<UnityEngine.Object>("FGUI", $"{s}{extension}");
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});
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onCompleted?.Invoke();
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});
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}
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}
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else
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{
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onCompleted?.Invoke();
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}
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}
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private string GetPackageUIPath(string packageName)
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{
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return string.Format("FGUI/{0}", packageName);
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}
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private void SetButtonClickDownEffect(GComponent gComponent)
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{
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GObject[] gObjects = gComponent.GetChildren();
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for (int i = 0; i < gObjects.Length; i++)
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{
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GObject gObject = gObjects[i];
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GButton gButton = gObject.asButton;
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if (gButton != null && gButton.mode == ButtonMode.Common)
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{
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if (!gButton.name.StartsWith("obtn_"))
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{
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if (IsSetButtonPivotCenter)
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{
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gButton.SetPivot(0.5f, 0.5f, false);
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}
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gButton.SetClickDownEffect(UIMgrConst.ClickDownAnimEffectScale);
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}
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continue;
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}
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GComponent otherGComponent = gObject.asCom;
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if (otherGComponent != null)
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{
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SetButtonClickDownEffect(otherGComponent);
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continue;
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}
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}
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}
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private GGraph CreateUIMask(Color color)
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{
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GGraph uiMask = null;
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if (uiMaskCacheQueue.Count > 0)
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{
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uiMask = GetUIMaskFormPool();
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uiMask.color = color;
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uiMask.visible = true;
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}
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else
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{
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uiMask = new GGraph();
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uiMask.gameObjectName = "UIMask";
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uiMask.name = uiMask.gameObjectName;
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uiMask.SetPivot(0.5f, 0.5f, true);
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uiMask.SetXY(uiCenterPos.x, uiCenterPos.y);
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uiMask.DrawRect(5000, 5000, 0, Color.black, color);
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}
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return uiMask;
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}
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private GGraph GetUIMaskFormPool()
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{
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if (uiMaskCacheQueue.Count == 0) return null;
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return uiMaskCacheQueue.Dequeue();
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}
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private void ReleaseUIMaskToPool(BaseUI ui)
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{
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if (ui.uiMask == null) return;
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GGraph uiMask = ui.uiMask;
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ui.baseUI.RemoveChild(uiMask);
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ui.uiMask = null;
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uiMask.onClick.Clear();
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uiMask.visible = false;
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uiMaskCacheQueue.Enqueue(uiMask);
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}
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private void DestroyUI(BaseUI ui, bool isImmediatelyDispose)
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{
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if (ui.uiInfo.isNeedUIMask)
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{
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ReleaseUIMaskToPool(ui);
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}
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if (ui.uiInfo.isClosetWorldRaycast)
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{
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SetWorldRaycasterEnabled(true);
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}
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CloseAllSubUI(ui);
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DisposeUI(ui);
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ui.Process_Destroy();
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NotificationEvent(AppMsg.UIEvent_UIClose, ui);
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QuitUISequence(ui);
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UnloadAsset(ui.uiInfo.packageName, ui.uiInfo.assetName);
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}
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private void UnloadAsset(string packageName, string assetName)
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{
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if (UIPackage.GetByName(packageName) != null)
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{
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LoadKit.Instance.RecycleAsset(packageName);
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}
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}
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private void DisposeUI(BaseUI ui)
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{
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uiLayerWindowDict[ui.currLayer].RemoveChild(ui.baseUI);
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if (ui.uiInfo.gComType == UIGComType.Window)
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{
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if (ui.windowUI != null)
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{
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ui.windowUI.Dispose();
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ui.windowUI = null;
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}
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}
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ui.baseUI.Dispose();
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ui.baseUI = null;
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}
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private void NotificationEvent(uint msgId, BaseUI ui)
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{
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AppDispatcher.Instance.Dispatch(msgId, ui);
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}
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private void OpenUIAnim(BaseUI ui)
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{
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GObject gObj = ui.baseUI;
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gObj.pivot = VectorConst.Half;
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gObj.SetScale(UIMgrConst.OpenUIAnimEffectScale.x, UIMgrConst.OpenUIAnimEffectScale.y);
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ui.openUiGTweener = gObj.TweenScale(Vector3.one, UIMgrConst.OpenUIAnimEffectTime).OnComplete(() =>
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{
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ui.openUiGTweener = null;
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ui.Process_OpenUIAnimEnd();
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}).SetIgnoreEngineTimeScale(true).SetEase(EaseType.BackOut);
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}
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private void CloseUIAnim(BaseUI ui, Action animEndCB)
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{
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GObject gObj = ui.baseUI;
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ui.closeUiGTweener = gObj.TweenScale(UIMgrConst.OpenUIAnimEffectScale, UIMgrConst.OpenUIAnimEffectTime)
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.OnComplete(() =>
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{
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ui.Process_CloseUIAnimEnd();
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animEndCB();
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}).SetIgnoreEngineTimeScale(true).SetEase(EaseType.BackIn);
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}
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private void SetWorldRaycasterEnabled(bool enabled)
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{
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if (enabled)
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{
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closeWorldRaycastRefCount--;
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}
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else
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{
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closeWorldRaycastRefCount++;
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}
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if (closeWorldRaycastRefCount > 0)
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{
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CameraManager.Instance.SetWorldRaycasterEnabled(false);
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}
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else
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{
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CameraManager.Instance.SetWorldRaycasterEnabled(true);
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}
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}
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public BaseUI GetDynamicUI(string uiName)
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{
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foreach (BaseUI ui in existDynamicUIs)
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{
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if (ui.uiName == uiName)
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{
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return ui;
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}
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}
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return null;
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}
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public bool IsExistUI(string uiName)
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{
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foreach (BaseUI ui in existDynamicUIs)
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{
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if (ui.uiName == uiName)
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{
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return true;
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}
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}
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return false;
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}
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public void SetGObjectUILayer(UILayerType toLayer, params GObject[] objs)
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{
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foreach (GObject item in objs)
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{
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if (item.parent != null)
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{
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GComponent defaultParent = item.parent;
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int idx = defaultParent.GetChildIndex(item);
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if (!tempGObjectParentDict.ContainsKey(item))
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{
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tempGObjectParentDict.Add(item, new UIParentInfo()
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{
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parent = defaultParent,
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index = idx,
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});
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}
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}
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uiLayerWindowDict[(int)toLayer].AddChild(item);
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Vector2 pos = item.LocalToRoot(Vector2.zero, GRoot.inst);
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item.position = pos;
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}
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}
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public void ResetGObjectUILayer(params GObject[] objs)
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{
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foreach (GObject item in objs)
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{
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if (tempGObjectParentDict.ContainsKey(item))
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{
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UIParentInfo parentInfo = tempGObjectParentDict[item];
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int itemIndex = parentInfo.index;
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int parentCount = parentInfo.parent.GetChildrenCount();
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if (parentCount != 0 && parentCount >= itemIndex)
|
|
{
|
|
parentInfo.parent.AddChildAt(item, itemIndex);
|
|
}
|
|
else
|
|
{
|
|
parentInfo.parent.AddChild(item);
|
|
}
|
|
|
|
|
|
Vector2 pos = parentInfo.parent.RootToLocal(item.position, GRoot.inst);
|
|
item.position = pos;
|
|
|
|
tempGObjectParentDict.Remove(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool AddNormalBaseUI(BaseUI ui)
|
|
{
|
|
if (ui.uiInfo.layerType != UILayerType.Normal) return false;
|
|
BaseUI nowUI = GetNowBaseUI();
|
|
if (nowUI == null)
|
|
{
|
|
normalUIRecord.Add(ui);
|
|
return true;
|
|
}
|
|
|
|
|
|
if (ui.uiInfo.packageName == nowUI.uiInfo.packageName &&
|
|
ui.uiInfo.assetName == nowUI.uiInfo.assetName) return false;
|
|
|
|
normalUIRecord.Add(ui);
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool RemoveNormalBaseUI(BaseUI ui)
|
|
{
|
|
if (ui.uiInfo.layerType != UILayerType.Normal) return false;
|
|
|
|
|
|
{
|
|
normalUIRecord.Remove(ui);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public BaseUI GetNowBaseUI()
|
|
{
|
|
if (normalUIRecord.Count > 0)
|
|
{
|
|
return normalUIRecord[normalUIRecord.Count - 1];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private void ExecuteOpenUISequence()
|
|
{
|
|
if (uiSequenceQueue.Count == 0) return;
|
|
|
|
UISequenceInfo sequenceInfo = uiSequenceQueue[0];
|
|
if (sequenceInfo.isLaunch) return;
|
|
|
|
sequenceInfo.isLaunch = true;
|
|
BaseUI ui = sequenceInfo.ui;
|
|
ui.Open(sequenceInfo.args);
|
|
}
|
|
|
|
private void QuitUISequence(BaseUI ui)
|
|
{
|
|
if (uiSequenceQueue.Count == 0) return;
|
|
|
|
UISequenceInfo sequenceInfo = uiSequenceQueue[0];
|
|
if (sequenceInfo.ui != ui) return;
|
|
|
|
uiSequenceQueue.Remove(sequenceInfo);
|
|
uiSequencePool.Release(sequenceInfo);
|
|
ExecuteOpenUISequence();
|
|
}
|
|
|
|
public void CloseSubUI(BaseUI mainUI, SubUI subUI)
|
|
{
|
|
mainUI.subUIs.Remove(subUI);
|
|
mainUI.baseUI.RemoveChild(subUI.baseGObj);
|
|
|
|
subUI.baseUI.Dispose();
|
|
subUI.baseUI = null;
|
|
}
|
|
|
|
public void CloseAllSubUI(BaseUI mainUI)
|
|
{
|
|
List<SubUI> subUIs = mainUI.subUIs;
|
|
if (subUIs == null) return;
|
|
for (int i = subUIs.Count - 1; i >= 0; i--)
|
|
{
|
|
CloseSubUI(mainUI, subUIs[i]);
|
|
}
|
|
|
|
mainUI.subUIs.Clear();
|
|
mainUI.subUIs = null;
|
|
}
|
|
|
|
private void InitUIMgr()
|
|
{
|
|
GameObject uiRootParent = new GameObject(AppObjConst.UIGoName);
|
|
uiRootParent.layer = LayerMaskConst.UI;
|
|
AppObjConst.UIGo = uiRootParent;
|
|
AppObjConst.UIGo.SetParent(AppObjConst.FrameGo);
|
|
AppObjConst.UIGo.transform.position = new Vector3(CameraConst.UICameraPos.x, CameraConst.UICameraPos.y, 0);
|
|
|
|
InitFguiConfig();
|
|
InitFguiSettings();
|
|
InitFguiLayers();
|
|
}
|
|
|
|
private void InitEventSystem()
|
|
{
|
|
GameObject engineEventSystemGo = new GameObject("[EngineEventSystem]");
|
|
engineEventSystemGo.AddComponent<EngineEventSystem>();
|
|
engineEventSystemGo.transform.SetParent(LoveLegendCore.Instance.transform, false);
|
|
}
|
|
|
|
private void InitFguiConfig()
|
|
{
|
|
UIPackage.branch = null;
|
|
AppObjConst.UIGo.AddComponent<UIConfig>();
|
|
UIConfig.defaultFont = uiDefaultFontName;
|
|
UIConfig.enhancedTextOutlineEffect = true;
|
|
UIConfig.bringWindowToFrontOnClick = false;
|
|
UIConfig.modalLayerColor = new Color(0f, 0f, 0f, (255f / 2f) / 255f);
|
|
UIConfig.buttonSoundVolumeScale = 1;
|
|
}
|
|
|
|
private void InitFguiSettings()
|
|
{
|
|
AppObjConst.UICacheGo = new GameObject(AppObjConst.UICacheGoName);
|
|
AppObjConst.UICacheGo.SetParent(AppObjConst.FrameGo);
|
|
|
|
DisplayObject.CreateUICacheRoot(AppObjConst.UICacheGo.transform);
|
|
Stage.Instantiate();
|
|
Stage.inst.gameObject.transform.SetParent(AppObjConst.UIGo.transform, false);
|
|
|
|
Vector2Int uiResolution = AppConst.UIResolution;
|
|
GRoot.inst.SetContentScaleFactor(uiResolution.x, uiResolution.y,
|
|
UIContentScaler.ScreenMatchMode.MatchWidthOrHeight);
|
|
uiCenterPos = new Vector2(GRoot.inst.width / 2f, GRoot.inst.height / 2f);
|
|
}
|
|
|
|
private void InitFguiLayers()
|
|
{
|
|
GRoot.inst.fairyBatching = false;
|
|
for (int i = 0; i < UILayerConst.AllUILayer.Length; i++)
|
|
{
|
|
Window uiLayerWindow = new Window();
|
|
string name = UILayerConst.AllUILayer[i];
|
|
uiLayerWindow.fairyBatching = false;
|
|
uiLayerWindow.name = name;
|
|
uiLayerWindow.displayObject.name = name;
|
|
uiLayerWindow.gameObjectName = uiLayerWindow.name;
|
|
uiLayerWindow.sortingOrder = i * 100;
|
|
uiLayerWindow.Show();
|
|
uiLayerWindow.fairyBatching = false;
|
|
uiLayerWindowDict.Add(i, uiLayerWindow);
|
|
}
|
|
}
|
|
|
|
private void InitFguiCommonPackages()
|
|
{
|
|
foreach (string commonPackage in commonPackageList)
|
|
{
|
|
Debug.Log($"Load Common Package: {commonPackage}");
|
|
LoadKit.Instance.LoadAsset<TextAsset>("FGUI", $"{commonPackage}_fui.bytes",
|
|
textAsset =>
|
|
{
|
|
UIPackage.AddPackage(textAsset.bytes, commonPackage,
|
|
delegate (string s, string extension, Type type, out DestroyMethod destroyMethod)
|
|
{
|
|
destroyMethod = DestroyMethod.Unload;
|
|
return LoadKit.Instance.LoadAsset<UnityEngine.Object>("FGUI", $"{s}{extension}");
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
private void InitFguiMultiLanguage()
|
|
{
|
|
if (AppConst.IsMultiLangue)
|
|
{
|
|
Stage.inst.currLang = Language.getCurrentLanguage();
|
|
}
|
|
}
|
|
|
|
public override void Init()
|
|
{
|
|
base.Init();
|
|
AppDispatcher.Instance.AddListener(AppMsg.InitUIMgr, (obj) =>
|
|
{
|
|
// InitReporterGo();
|
|
InitEventSystem();
|
|
InitFguiCommonPackages();
|
|
InitFguiMultiLanguage();
|
|
});
|
|
InitUIMgr();
|
|
}
|
|
|
|
public override void DisposeBefore()
|
|
{
|
|
base.DisposeBefore();
|
|
DisposeAllUI();
|
|
}
|
|
|
|
protected override void OnDestroy()
|
|
{
|
|
base.OnDestroy();
|
|
GeneralKit.Destroy(AppObjConst.UIGo);
|
|
|
|
commonPackageList.Clear();
|
|
existDynamicUIs.Clear();
|
|
tickUpdateUIs.Clear();
|
|
commonPackageList = null;
|
|
existDynamicUIs = null;
|
|
tickUpdateUIs = null;
|
|
|
|
uiSequencePool.Dispose();
|
|
uiSequenceQueue.Clear();
|
|
uiSequencePool = null;
|
|
uiSequenceQueue = null;
|
|
}
|
|
|
|
public void SetEventSystemGo(GameObject go)
|
|
{
|
|
eventSystemGo = go;
|
|
eventSystem = eventSystemGo.GetComponent<EventSystem>();
|
|
inputModule = eventSystemGo.GetComponent<StandaloneInputModule>();
|
|
}
|
|
|
|
public void SetSwitchLanguage(string switchLang)
|
|
{
|
|
if (AppConst.IsMultiLangue)
|
|
{
|
|
var multiLangueConfig =
|
|
LoadKit.Instance.LoadAsset<TextAsset>("TextAsset.I18N", "#JarvisI18N");
|
|
if (!multiLangueConfig) return;
|
|
if (string.IsNullOrWhiteSpace(multiLangueConfig.text)) return;
|
|
var multiLangueConfigList = SerializeUtil.ToObject<List<string>>(multiLangueConfig.text);
|
|
if (multiLangueConfigList == null || multiLangueConfigList.Count == 0) return;
|
|
|
|
if (string.IsNullOrWhiteSpace(switchLang)) return;
|
|
if (switchLang == Stage.inst.currLang) return;
|
|
if (!multiLangueConfigList.Contains(switchLang)) return;
|
|
|
|
var switchLangXML = LoadKit.Instance.LoadAsset<TextAsset>("TextAsset.I18N", switchLang);
|
|
if (!switchLangXML) return;
|
|
if (string.IsNullOrWhiteSpace(switchLangXML.text)) return;
|
|
|
|
var xml = new FairyGUI.Utils.XML(switchLangXML.text);
|
|
UIPackage.SetStringsSource(xml);
|
|
|
|
|
|
|
|
Stage.inst.currLang = switchLang;
|
|
|
|
AppConst.CurrMultiLangue = switchLang;
|
|
PlayerPrefsKit.WriteObject(PrefsKeyConst.UIMgr_switchLanguage, AppConst.CurrMultiLangue);
|
|
AppDispatcher.Instance.Dispatch(AppMsg.App_SwitchLanguage);
|
|
|
|
var uiPackageList = UIPackage.GetPackages();
|
|
foreach (var packageItem in uiPackageList.Select(uiPackage => uiPackage.GetItems()).SelectMany(
|
|
packageItemList => packageItemList.Where(packageItem => packageItem.translated)))
|
|
{
|
|
packageItem.translated = false;
|
|
}
|
|
|
|
for (var i = existDynamicUIs.Count - 1; i >= 0; i--)
|
|
{
|
|
var ui = existDynamicUIs[i];
|
|
if (ui == null) continue;
|
|
if (ui.isClose) continue;
|
|
|
|
ui.ProcessFunc_SwitchLanguage();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |