Files

142 lines
4.1 KiB
C#

// #if UNITY_EDITOR
// #endif
using System.Linq;
using FairyGUI;
using IgnoreOPS;
using SGModule.NetKit;
using Unity.VisualScripting;
using UnityEngine;
namespace BallKingdomCrush
{
public class MainScene : BaseScene
{
public override int SceneIdx => 0;
protected override void OnEnter()
{
}
protected override void OnLeave()
{
}
protected override void OnSwitchSceneComplete(object param = null)
{
StartUpAppProcess();
}
private void StartUpAppProcess()
{
OnPermanentAssetsInitComplete();
}
private void OnPermanentAssetsInitComplete(object param = null)
{
CtrlDispatcher.Instance.AddListener(CtrlMsg.Login_Succeed, OnLoginSucceed);
var isAssetBundleLoad = false;
// SuperApplication.Instance.AddComponent<AppsFlyerObjectScript1>();
#if !UNITY_EDITOR && UNITY_ANDROID
// MaxADKit.Init();
#endif
#if UNITY_EDITOR
isAssetBundleLoad = false;
#else
isAssetBundleLoad = false;
#endif
if (isAssetBundleLoad)
{
int value = 0;
LegendFileKit.GetLocalAssetBundle(
max => { GameDispatcher.Instance.Dispatch(GameMsg.UpdateHotFixMax, max + 1); }, () =>
{
value++;
// GameDispatcher.Instance.Dispatch(GameMsg.UpdateHotFixProgress, value);
});
}
else
{
OnInitAsset();
}
UnityManager.Instance.DakaiACT();
AppDispatcher.Instance.AddListener(AppMsg.UI_LoadingInitAsset, OnInitAsset);
TrackKit.TrackLoginFunnel(LoginFunnelEventType.AfSend);
TrackKit.TrackLoginFunnel(LoginFunnelEventType.AfRecv, "success");
}
private void OnLoginSucceed(object param = null)
{
CtrlDispatcher.Instance.RemoveListener(CtrlMsg.Login_Succeed, OnLoginSucceed);
}
private void OnInitAsset(object param = null)
{
AppDispatcher.Instance.Dispatch(AppMsg.AppManagerRegister);
AppDispatcher.Instance.Dispatch(AppMsg.InitUIMgr);
#if UNITY_EDITOR
NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
#endif
AppDispatcher.Instance.AddListener(AppMsg.LoginInit, OnLoadingComplete);
// PreferencesMgr.Instance.InitPreferences();
// NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetConfig);
}
private void OnLoadingComplete(object param = null)
{
if (GameHelper.IsGiftSwitch())
{
UnityManager.Instance.InitACT();
}
//初始化Live数据
PreDownloadManager.InitializeLiveData();
// Debug.Log("OnLoadingComplete------------");
CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartReady);
TimerHelper.mEasy.AddTimer(0.5f, () =>
{
AudioManager.Instance.InitDefaultButtonClickSound(AudioConst.UIButtonDefault);
ModuleManager.Instance.AllModuleGameStart();
ShowScene();
SaveingPotHelper.CheckSaveingPot();
SaveingPotHelper.TestingClearTime();
if (GameHelper.IsGiftSwitch())
{
PreDownloadManager.StartDownloadAlbumsPicture();
//预下载视频
PreDownloadManager.StartDownload();
PreDownloadManager.StartDownloadSecretPicture();
}
});
}
public static bool is_open = false;
private void ShowScene()
{
if (is_open) return;
is_open = true;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GameLoginUI_Open);
}
public override void Dispose()
{
}
}
}