Files

1792 lines
58 KiB
C#

using System;
using System.Collections;
using FairyGUI;
using UnityEngine;
using DG.Tweening;
using Spine.Unity;
using System.Text;
using System.Collections.Generic;
using Random = UnityEngine.Random;
using System.Text.RegularExpressions;
using System.Linq;
using IgnoreOPS;
using Newtonsoft.Json;
using SGModule.Net;
using SGModule.NetKit;
using SGModule.Common;
using System.IO;
using System.Globalization;
namespace BallKingdomCrush
{
public static class GameHelper
{
public static int gameType = 0;
public static bool isAutoPop = false;
private static LoginModel loginModel;
private static Dictionary<decimal, string> numDic = new Dictionary<decimal, string>();
public static bool isVipUnlock = false;
public static string GetRandomNum(int count)
{
var resultStr = new StringBuilder();
for (int i = 0; i < count; i++)
{
resultStr.Append(Random.Range(0, 10));
}
return resultStr.ToString();
}
public static Vector3 FguiPotToUnityTrfLocalPot(Vector3 pot)
{
var v = Vector3.zero;
v.x = pot.x;
v.y = -pot.y;
v.z = pot.z;
return v;
}
public static string GetNumStr(decimal num, int floatLength = -1)
{
var numString = num.ToString(floatLength < 0 ? "" : $"f{floatLength}");
if (num > 1000)
{
return numString;
}
if (!numDic.ContainsKey(num))
numDic.Add(num, numString);
return numDic[num];
}
public static void ShowLoading(float min = 0.2f, float max = 1f, Action onCompleted = null)
{
ShowLoading(Random.Range(min, max), onCompleted);
}
public static void ShowLoading(float time, Action onCompleted = null)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Open);
TimerHelper.mEasy.AddTimer(time, () =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
onCompleted?.Invoke();
});
}
public static void ShowTips(string val, bool isLangue = false)
{
var valStr = val;
if (isLangue)
{
valStr = Language.GetContent(val);
}
var tipsData = JoastData.GetTips(valStr);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SCTipsUI_Open, tipsData);
}
public static void ShowVideoAd(string adId, Action<bool> onCompleted)
{
MaxADKit.ShowVideo(adId, isSuccess =>
{
if (isSuccess)
{
CtrlDispatcher.Instance.Dispatch(CtrlMsg.WatchVideoFinish);
look_interad_numbers = 0;
AdOverEvent(1);
}
else
{
ShowTips("not_ads", true);
}
onCompleted?.Invoke(isSuccess);
});
}
public static void ShowInterstitial(string key)
{
if (GetVipLevel() >= 1) return;
// if (!true)
// {
// return;
// }
// if (Time.time < CanShowInterstitialTime)
// {
// return;
// }
//if(Random.Range(0, 100)>ConfigSystem.GetCommonConf().interstitialtype) return;
MaxADKit.ShowInterstitial(key, isSuccess =>
{
if (isSuccess)
{
SaveData.GetSaveObject().InterstitialPLayNum++;
if (SaveData.GetSaveObject().InterstitialPLayNum >= GetCommonModel().RemoveADsPackPopup)
{
SaveData.GetSaveObject().InterstitialPLayNum = 0;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LuckyPackUI_Open, true);
}
SaveData.SaveDataFunc();
CtrlDispatcher.Instance.Dispatch(CtrlMsg.WatchIntVideoFinish);
if (key == "AfterReward")
{
TrackKit.SendEvent(ADEventTrack.AD_Event, ADEventTrack.Property.afterRewardAdEnd);
}
AdOverEvent(2);
}
});
// CanShowInterstitialTime = (int)(Time.time + 30);
}
public static Vector2 GetUICenterPosition(GObject gObject, bool isCenter = false)
{
Vector2 centerPot = Vector2.zero;
if (!isCenter)
{
centerPot = gObject.size / 2;
}
return gObject.LocalToRoot(Vector2.zero, GRoot.inst) + centerPot;
}
public static void PlayFGUIFx(Transition transition, bool isReset = true,
PlayCompleteCallback onCompleted = null)
{
if (isReset)
{
if (transition.playing)
{
transition.Stop();
}
}
if (!transition.playing)
{
transition.Play();
}
transition.SetCompleteEvent(onCompleted);
}
#region
public static int GetTomorrowCountTime()
{
var today = DateTime.Now;
return 86400 - today.Hour * 3600 - today.Minute * 60 - today.Second;
}
public static long GetNowTime(bool isFix = false)
{
#if GAME_RELEASE
return DateTimeManager.Instance.GetServerCurrTimestamp(isFix);
#else
return DateTimeManager.Instance.GetCurrTimestamp();
#endif
}
public static bool InToday(long time, int offset = 0, bool isInclude = false)
{
DateTime oldDate = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
oldDate = oldDate.AddSeconds(time);
oldDate = new DateTime(oldDate.Year, oldDate.Month, oldDate.Day);
var yesterday = DateTimeManager.Instance.GetCurrDateTime().AddDays(offset);
yesterday = new DateTime(yesterday.Year, yesterday.Month, yesterday.Day);
if (isInclude)
{
return oldDate >= yesterday;
}
return oldDate > yesterday;
}
#endregion
public static void SetSelfAvatar(GLoader gLoader, int avatarId = 0)
{
// var avatarId = DataMgr.PlayerAvatarId.Value;
TextureHelper.SetAvatarToLoader(avatarId, gLoader);
}
public static void SetSelfCountryFlag(GLoader gLoader)
{
SetCountryFlag(gLoader, GetLoginModel().Country.ToLower());
}
public static void SetCountryFlag(GLoader countryFlagLoader, string country)
{
var sprite = LoadKit.Instance.LoadSprite("Atlas.Flag", country.ToLower());
if (sprite == null)
{
sprite = LoadKit.Instance.LoadSprite("Atlas.Flag", "us");
}
var countryTexture = new NTexture(sprite);
countryFlagLoader.texture = countryTexture;
}
public static string LimitName(string name, int length, string suffix = "...")
{
if (!string.IsNullOrEmpty(name) && name.Length > length)
{
name = name.Substring(0, length) + suffix;
}
return name;
}
public static void SetName(GTextField gTextField, string name = "", bool isLimit = false, int length = 6)
{
if (name == null || name.IsNullOrWhiteSpace())
{
name = "LoveLegend";
}
if (isLimit)
{
name = LimitName(name, length);
}
gTextField.text = name;
}
public static string GetUserName()
{
string name = DataMgr.PlayerName.Value;
if (name == null || name.IsNullOrWhiteSpace())
{
name = GetPlayerInviteCode();
}
name ??= "LoveLegend";
return name;
}
public static string GetPlayerInviteCode()
{
return GetLoginModel().InviteCode;
}
public static long GetUID()
{
return GetLoginModel().Uid;
}
public static void OnRiseUI(int itemId, UILayerType layerType = UILayerType.Highest)
{
var gObject = GetItemUI(itemId);
if (gObject != null)
{
SetUILayer(gObject, gObject.sortingOrder + 500, layerType);
}
}
public static void OnRiseUIRecover(int itemId, UILayerType layerType = UILayerType.Top)
{
var gObject = GetItemUI(itemId);
if (gObject == null) return;
SetUILayer(gObject, gObject.sortingOrder - 500, layerType);
UIManager.Instance.ResetGObjectUILayer(gObject);
}
public static GComponent GetItemUI(int itemId)
{
GComponent gObject = null;
switch (itemId)
{
case 101:
{
// if (UIManager.Instance.GetDynamicUI(UIConst.CurrencyUI) is CurrencyUI topUI)
// {
// gObject = topUI.ui.btn_currency;
// }
}
break;
}
return gObject;
}
public static void SetUILayer(GObject gObject, int sortingOrder, UILayerType layerType)
{
gObject.sortingOrder = sortingOrder;
UIManager.Instance.SetGObjectUILayer(layerType, gObject);
}
public static LoginModel GetLoginModel()
{
if (loginModel != null)
{
return loginModel;
}
return loginModel = LoginKit.Instance.LoginModel;
}
public static bool CheckNameValidly(string name)
{
if (string.IsNullOrEmpty(name))
{
return false;
}
const string expression = @"^[a-zA-Z]*$";
return Regex.IsMatch(name, expression);
}
public static bool IsGiftSwitch()
{
//is debug test--------
// return false;
return true;
bool b = GetLoginModel().IsMagic;
return GetLoginModel().IsMagic;
}
public static decimal Get101()
{
// DataMgr.Coin.Value = 999999;//zhushi
return DataMgr.Coin.Value;
}
public static decimal Get102()
{
return DataMgr.Ticket.Value;
}
public static void InitGalleryView(GList glist, int numItems, float duration,
ListItemRenderer OnRendererPersonItem,
int itemWidth)
{
glist.itemRenderer = OnRendererPersonItem;
glist.numItems = numItems;
var moveW = itemWidth * glist.numItems - glist.viewWidth;
DOVirtual.Float(0, moveW + 300, duration, prg =>
{
if (prg > moveW)
{
return;
}
glist.scrollPane.SetPosX(prg, false);
}).SetLoops(-1);
}
public static SkeletonAnimation ShowFinger(GGraph target, GTweenCallback onComplete = null)
{
Action closeCallBack = null;
var handSpine = FXManager.Instance.SetFx<SkeletonAnimation>(target, Fx_Type.fx_hand_pre, ref closeCallBack);
handSpine.state.SetAnimation(0, "idle", true);
var tweenBtn = CommonHelper.FadeIn(target);
tweenBtn.OnComplete(onComplete);
return handSpine;
}
public static void ShowGuide(int _step, Vector2 _targeSize, Vector2 _targePos, Action _onEnd = null,
GObject _fingerGuideObj = null)
{
// var guideData = new GuideData()
// {
// targeSize = _targeSize,
// targePos = _targePos,
// step = _step,
// onEnd = _onEnd,
// fingerGuidePos = _targePos,
// };
//
// if (_fingerGuideObj != null)
// {
// guideData.fingerGuidePos = GameHelper.GetUICenterPosition(_fingerGuideObj);
// }
//
//
// guideData.needMaskCloseEvent = _step == 10;
//
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GuideUI_Open, guideData);
//
// if (_step == 3)
// {
// }
}
public static CommonModel GetCommonModel()
{
return ConfigSystem.GetCommonConf();
}
/// <summary>
/// 价格字符串
/// </summary>
/// <param name="currency">价格</param>
/// <returns></returns>
public static string Get102Str(decimal currency)
{
var exchangeRateVO = GetExchangeRateVO();
decimal price = currency * (decimal)exchangeRateVO.Multi;
return $"{exchangeRateVO.Payicon}{price:N}";
}
/// <summary>
/// 金币/AD 字符串
/// </summary>
/// <param name="currency"></param>
/// <returns></returns>
public static string Get101Str(decimal currency = -1)
{
if (currency == -1)
{
currency = DataMgr.Coin.Value;
}
return $"{currency:N0}";
}
public static string getChNumber(decimal ch)
{
return $"{ch:N}";
}
public static string getPrice(decimal ch)
{
var exchangeRateVO = GetExchangeRateVO();
decimal price = ch * (decimal)exchangeRateVO.Multi;
return $"{exchangeRateVO.Payicon}{price:N}";
}
public static string ChooseCurrency()
{
var exchangeRateVO = GetExchangeRateVO();
return exchangeRateVO.Payicon;
}
public static string GetDeviceLanguage()
{
return "US";
}
public static string GetPaymentPayer()
{
// return GetPaymentTypeVO().payer;
return "PayPal";
}
public static ExchangeRate GetExchangeRateVO()
{
var code = GetCurrCountry();
var voList = ConfigSystem.GetConfig<ExchangeRate>();
foreach (var ExchangeRateVo in voList)
{
if (ExchangeRateVo.CountryKey.Contains(code))
{
return ExchangeRateVo;
}
}
return voList[0];
}
public static string GetCurrCountry()
{
string countryCode = "US";
try
{
countryCode = RegionInfo.CurrentRegion.TwoLetterISORegionName;
Debug.Log("国家代码: " + countryCode); // 例如:US, CN, JP, DE 等
}
catch (System.Exception e)
{
Debug.LogError("无法获取国家代码: " + e.Message);
}
return countryCode.ToUpper();
}
public static bool CheckAccountValidly(string account)
{
return CheckEMailValidly(account);
}
public static bool CheckEMailValidly(string eMail)
{
if (eMail.IsNullOrWhiteSpace())
{
return false;
}
const string expression =
@"^([\w-\.]+)@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.)|(([\w-]+\.)+))([a-zA-Z]{2,4}|[0-9]{1,3})(\]?)$";
return Regex.IsMatch(eMail, expression);
}
public static bool IsContinuousSignIn()
{
if (DataMgr.SignState.Value.Count == 0)
{
return false;
}
if (DataMgr.SignState.Value.Count >= 7)
{
return false;
}
var tmp = DataMgr.SignState.Value[DataMgr.SignState.Value.Count - 1];
return InToday(tmp, -1, true);
}
public static float[] GetRewardValue(int type)
{
var currentRmLevel = 1;
for (var i = 0; i < DataMgr.MakeupTaskHistory.Value.Count; i++)
{
var task = DataMgr.MakeupTaskHistory.Value[i];
if (task.status == MakeupTaskStatus.Inline)
{
currentRmLevel++;
}
}
if (currentRmLevel > 3)
{
currentRmLevel = 3;
}
var currentIndex = GetValueIndex(currentRmLevel);
if (currentIndex != -1)
{
if (type == 0)
{
var vos = ConfigSystem.GetConfig<SmallrewardNum>();
SmallrewardNum rewardNumVo = vos[currentIndex];
return GetValue(rewardNumVo, currentRmLevel);
}
else if (type == 1)
{
var vos = ConfigSystem.GetConfig<LargerewardNum>();
LargerewardNum rewardNumVo = vos[currentIndex];
return GetValue(rewardNumVo, currentRmLevel);
}
else if (type == 2)
{
var vos = ConfigSystem.GetConfig<RewardNum>();
RewardNum rewardNumVo = vos[currentIndex];
return GetValue(rewardNumVo, currentRmLevel);
}
}
return new float[] { 0, 0 };
}
private static int GetValueIndex(int index)
{
var ch = Get101();
var vos = ConfigSystem.GetConfig<RewardNum>();
var currentIndex = -1;
if (ch < 0)
{
currentIndex = 0;
}
else
{
for (var i = 0; i < vos.Count; i++)
{
var rewardNumVo = vos[i];
var chArray = index switch
{
1 => rewardNumVo.ch_1,
2 => rewardNumVo.ch_2,
3 => rewardNumVo.ch_3,
_ => default
};
if (i < vos.Count - 1)
{
if (ch >= (decimal)chArray[0] && ch < (decimal)chArray[1])
{
currentIndex = i;
break;
}
}
else
{
if (ch >= (decimal)chArray[0])
{
currentIndex = i;
break;
}
}
}
}
return currentIndex;
}
private static float[] GetValue(SmallrewardNum rewardNumVo, int level)
{
float[] normalArray = null;
var videoRewardRate = 0f;
int[] weight_array = null;
int[] boost_array = null;
switch (level)
{
case 1:
normalArray = rewardNumVo.nor_1;
videoRewardRate = rewardNumVo.rv_1;
weight_array = rewardNumVo.weight_1;
boost_array = rewardNumVo.Boost_1;
break;
case 2:
normalArray = rewardNumVo.nor_2;
videoRewardRate = rewardNumVo.rv_2;
weight_array = rewardNumVo.weight_2;
boost_array = rewardNumVo.Boost_2;
break;
case 3:
normalArray = rewardNumVo.nor_3;
videoRewardRate = rewardNumVo.rv_3;
weight_array = rewardNumVo.weight_3;
boost_array = rewardNumVo.Boost_3;
break;
}
int rate_all = 0;
for (int i = 0; i < weight_array.Length; i++)
{
rate_all += weight_array[i];
}
int random_ = Random.Range(0, rate_all);
int int_ = 0;
for (int i = 0; i < weight_array.Length; i++)
{
int_ += weight_array[i];
if (random_ < int_)
{
videoRewardRate = boost_array[i];
break;
}
}
float normalValue = Random.Range(normalArray[0], normalArray[1]);
normalValue = (float)Math.Round(normalValue, 2);
return new float[] { normalValue, videoRewardRate };
}
private static float[] GetValue(LargerewardNum rewardNumVo, int level)
{
float[] normalArray = null;
var videoRewardRate = 0f;
int[] weight_array = null;
int[] boost_array = null;
switch (level)
{
case 1:
normalArray = rewardNumVo.nor_1;
videoRewardRate = rewardNumVo.rv_1;
weight_array = rewardNumVo.weight_1;
boost_array = rewardNumVo.Boost_1;
break;
case 2:
normalArray = rewardNumVo.nor_2;
videoRewardRate = rewardNumVo.rv_2;
weight_array = rewardNumVo.weight_2;
boost_array = rewardNumVo.Boost_2;
break;
case 3:
normalArray = rewardNumVo.nor_3;
videoRewardRate = rewardNumVo.rv_3;
weight_array = rewardNumVo.weight_3;
boost_array = rewardNumVo.Boost_3;
break;
}
int rate_all = 0;
for (int i = 0; i < weight_array.Length; i++)
{
rate_all += weight_array[i];
}
int random_ = Random.Range(0, rate_all);
int int_ = 0;
for (int i = 0; i < weight_array.Length; i++)
{
int_ += weight_array[i];
if (random_ < int_)
{
videoRewardRate = boost_array[i];
break;
}
}
float normalValue = Random.Range(normalArray[0], normalArray[1]);
normalValue = (float)Math.Round(normalValue, 2);
return new float[] { normalValue, videoRewardRate };
}
private static float[] GetValue(RewardNum rewardNumVo, int level)
{
float[] normalArray = null;
var videoRewardRate = 0f;
int[] weight_array = null;
int[] boost_array = null;
switch (level)
{
case 1:
normalArray = rewardNumVo.nor_1;
videoRewardRate = rewardNumVo.rv_1;
weight_array = rewardNumVo.weight_1;
boost_array = rewardNumVo.Boost_1;
break;
case 2:
normalArray = rewardNumVo.nor_2;
videoRewardRate = rewardNumVo.rv_2;
weight_array = rewardNumVo.weight_2;
boost_array = rewardNumVo.Boost_2;
break;
case 3:
normalArray = rewardNumVo.nor_3;
videoRewardRate = rewardNumVo.rv_3;
weight_array = rewardNumVo.weight_3;
boost_array = rewardNumVo.Boost_3;
break;
}
int rate_all = 0;
for (int i = 0; i < weight_array.Length; i++)
{
rate_all += weight_array[i];
}
int random_ = Random.Range(0, rate_all);
int int_ = 0;
for (int i = 0; i < weight_array.Length; i++)
{
int_ += weight_array[i];
if (random_ < int_)
{
videoRewardRate = boost_array[i];
break;
}
}
float normalValue = Random.Range(normalArray[0], normalArray[1]);
normalValue = (float)Math.Round(normalValue, 2);
return new float[] { normalValue, videoRewardRate };
}
public static decimal GetQuizRate()
{
return 0m;
}
public static decimal GetNormalRewardValue()
{
return 0m;
}
/// <summary>
/// 传的是初始位置的GObject对象
/// </summary>
public static void GetRewardOnly(decimal value, RewardOrigin origin, GObject startGObject = null,
GObject endGObject = null, Action<bool> onCompleted = null, decimal rate = 1)
{
GetReward(value, origin, startGObject, endGObject, false, false, onCompleted, rate);
}
public static void GetReward(decimal value, RewardOrigin origin, GObject startGObject = null,
GObject endGObject = null,
bool isDialog = true, bool isNeedAd = true,
Action<bool> onCompleted = null, decimal rate = 1, decimal ctRate = 50)
{
var rewardData = new RewardData();
var rewardSingleData = new RewardSingleData(101, value, origin)
{
multiRate = rate
};
if (startGObject != null)
{
rewardSingleData.startPosition = GetUICenterPosition(startGObject);
}
if (endGObject != null)
{
rewardSingleData.endPosition = GetUICenterPosition(endGObject);
}
rewardData.AddReward(rewardSingleData);
if (isDialog)
{
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.Dialog |
RewardDisplayType.ValueChange;
rewardData.condition = isNeedAd ? RewardCondition.AD : RewardCondition.None;
}
else
{
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
}
rewardData.AddCompleted(onCompleted);
rewardData.ctRate = ctRate;
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
}
/// <summary>
/// 传的是位置
/// </summary>
public static void GetRewardOnly1(int id, decimal value, RewardOrigin origin, Vector2 startPos,
Vector2 endPos, Action<bool> onCompleted = null, decimal rate = 1)
{
GetReward1(id, value, origin, startPos, endPos, false, false, onCompleted, rate);
}
public static void GetReward1(int id, decimal value, RewardOrigin origin, Vector2 startPos,
Vector2 endPos,
bool isDialog = true, bool isNeedAd = true,
Action<bool> onCompleted = null, decimal rate = 1, decimal ctRate = 50)
{
var rewardData = new RewardData();
var rewardSingleData = new RewardSingleData(id, value, origin)
{
multiRate = rate
};
if (startPos != null)
{
rewardSingleData.startPosition = startPos;
}
if (endPos != null)
{
rewardSingleData.endPosition = endPos;
}
rewardData.AddReward(rewardSingleData);
if (isDialog)
{
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.Dialog |
RewardDisplayType.ValueChange;
rewardData.condition = isNeedAd ? RewardCondition.AD : RewardCondition.None;
}
else
{
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
}
rewardData.AddCompleted(onCompleted);
rewardData.ctRate = ctRate;
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
}
public static void addInterAdnumber()
{
if (GetVipLevel() >= 1) return;
look_interad_numbers++;
Debug.Log($"[back hall]1 SaveData.GetSaveObject().is_get_removead=========={SaveData.GetSaveObject().is_get_removead} ");
if (!SaveData.GetSaveObject().is_get_removead && look_interad_numbers >= ConfigSystem.GetCommonConf().playtimes && GameHelper.IsGiftSwitch())
{
look_interad_numbers = 0;
if (Random.Range(0, 100) < ConfigSystem.GetCommonConf().interstitialtype)
{
if (UIManager.Instance.IsExistUI(UIConst.H5UI))
{
GameHelper.ShowInterstitial("interstitial_gameend");
}
else
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AdcomingUI_Open);
}
}
}
}
public static decimal GetVideoRate()
{
return 0m;
}
public static int GetItemNumber(int type)
{
return type switch
{
0 => DataMgr.PropRemoveNum.Value,
1 => DataMgr.PropBackNum.Value,
2 => DataMgr.PropRefreshNum.Value,
_ => 0
};
}
public static void SetItemNumber(int type, int value)
{
switch (type)
{
case 0:
DataMgr.PropRemoveNum.Value = value;
break;
case 1:
DataMgr.PropBackNum.Value = value;
break;
case 2:
DataMgr.PropRefreshNum.Value = value;
break;
}
}
public static void AddItemNumber(int type, int change)
{
switch (type)
{
case 0:
DataMgr.PropRemoveNum.Value += change;
break;
case 1:
DataMgr.PropBackNum.Value += change;
break;
case 2:
DataMgr.PropRefreshNum.Value += change;
break;
}
}
public static int GetLevel()
{
// return DataMgr.GameLevel.Value = 5;//zhushi
return DataMgr.GameLevel.Value;
}
public static void SetLevel(int level)
{
DataMgr.GameLevel.Value = level;
}
public static int GetLevelstate()
{
return DataMgr.ResurrectionState.Value;//4种,数字3为可以用广告和金币复活,2为只能用广告,1为只能用金币。0为不能复活
}
public static void SetLevelstate(int state)
{
DataMgr.ResurrectionState.Value = state;
}
public static int GetGoldNumber()
{
// return PlayerPrefs.GetInt("_gold", 50);
int goldNum = (int)Get101();
return goldNum;
}
public static void AddGoldNumber(int value)
{
AddGold(value);
}
public static bool CheckGoldNumber(int target)
{
return GetGoldNumber() >= target;
}
private static int _times = 0;
public static void AddGameTime()
{
if (_times >= 10)
{
DataMgr.GameTime.Value += _times;
_times = 0;
}
_times++;
}
public static int GetGameTime()
{
return DataMgr.GameTime.Value;
}
public static void SetGameday()
{
DataMgr.GameDay.Value = DateTime.Now.Day;
}
public static int GetGameday()
{
return DataMgr.GameDay.Value;
}
public static int GetGameExp()
{
return DataMgr.GameExperience.Value;
}
public static void AddGameExp(int change)
{
DataMgr.GameExperience.Value += change;
}
public static void ResetGameExp()
{
DataMgr.GameExperience.Value = 0;
}
public static int GetBattleLv()
{
int exp = GetGameExp();
List<Passportrewards> list = ConfigSystem.GetConfig<Passportrewards>();
for (int i = 0; i < list.Count; i++)
{
if (exp < list[i].Eliminating_quantity)
{
return i;
}
}
return list.Count;
}
public static void AddGold(int a)
{
DataMgr.Coin.Value += a;
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
}
public static void AddGold(float a)
{
DataMgr.Coin.Value += (int)a;
}
public static bool needShowLevelstate(int id = -1)
{
// var makeupTaskData = DataMgr.MakeupTaskHistory.Value.Last();
// var vo = ConfigSystem.GetConfig<Makeu>().GetData(makeupTaskData.tableId);
// int lv = vo.id;
// int a = DataMgr.ChLevel.Value;
// if (id != -1) lv = id + 1;
// if (a < lv)
// {
// return true;
// }
return false;
}
public static void addMoney(int a)
{
DataMgr.Ticket.Value += a;
}
public static void addMoney(float a)
{
DataMgr.Ticket.Value = (decimal)((float)DataMgr.Ticket.Value + a);
}
public static bool showGameUI = true;
public static int look_interad_numbers = 0;
public static bool is_first_login = true;
public static Dictionary<string, bool> statusDic = new Dictionary<string, bool>();
public static Dictionary<string, Dictionary<string, bool>> statusDic2 = new Dictionary<string, Dictionary<string, bool>>();
public static string trace_id;
public static void SendLogToServer(string message, string stacktrace, LogType type)
{
// 如果只需要日期部分,可以使用ToShortDateString()或ToString("yyyy-MM-dd")等进行格式化
if (!GameHelper.GetLoginModel().DebugLog) return;
System.DateTime currentDate = System.DateTime.Now;
var formattedDate = currentDate.ToString("yyyy_MM_dd_HH_mm");
var md5Str = MD5Kit.GetStringMD5(message + stacktrace);
if (!statusDic2.ContainsKey(formattedDate))
{
statusDic2.Add(formattedDate, new Dictionary<string, bool>());
}
if (!statusDic2[formattedDate].ContainsKey(md5Str))
{
statusDic2[formattedDate].Add(md5Str, false);
}
//Debug.Log($"SendLogToServer requestData========={formattedDate} \nmd5Str=== {md5Str}");
if (statusDic2[formattedDate][md5Str])
{
return;
}
long user_id = 0;
if (loginModel != null && loginModel.Uid != 0) user_id = loginModel.Uid;
var requestData = new
{
uid = user_id,
device = SystemInfo.deviceModel,
os_ver = SystemInfo.operatingSystem,
network = GetNetworkType(),
device_id = SystemInfo.deviceUniqueIdentifier,
pack_name = ConfigManager.GameConfig.packageName,
version = Application.version,
channel = SuperApplication.Instance.attribution,
level = type == 0 ? "error" : "warn",
message = message,
stacktrace = stacktrace
};
statusDic2[formattedDate][md5Str] = true;
// Debug.Log($"SendLogToServer requestData1========={JsonConvert.SerializeObject(requestData)}");
// NetworkKit.Post<orderData>("event/cliDebugLog", requestData, (isSuccess, data) =>
// {
// });
}
private static string GetNetworkType()
{
string types = "Not Connected";
switch (Application.internetReachability)
{
case NetworkReachability.ReachableViaCarrierDataNetwork:
types = "Mobile Data";
break;
case NetworkReachability.ReachableViaLocalAreaNetwork:
types = "Wi-Fi";
break;
}
return types;
}
private static GameObject RainPlayUI;
public static void ShowSheepPlayUI(bool isShow)
{
if (RainPlayUI == null)
{
RainPlayUI = GameObject.Find("(RainPlayUI)com_game");
}
if (RainPlayUI != null)
{
RainPlayUI.transform.localPosition = isShow ? new Vector3(0, 0, 0) : new Vector3(-2000, 0, 0);
}
}
public static bool IsTemporaryEnd;
public static void IsShowFirstReward()
{
var isGet = DataMgr.GetFirstReaward.Value;
if (!isGet && IsGiftSwitch())
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.FirstRewardUI_Open);
}
}
public static Dictionary<string, string> adCallbackInfo = new Dictionary<string, string>();
// public static void SendRevenueToAF(string purch_number)
// {
// if (!GameHelper.IsAdModelOfPay() && !string.IsNullOrEmpty(purch_number) && decimal.TryParse(purch_number, out decimal revenue))
// {
// // Debug.Log("付费收益上报AF----------- " + revenue.ToString());
// // adCallbackInfo.Clear();
// // adCallbackInfo.Add("appsflyer_id", AppsFlyer.getAppsFlyerId());
// // adCallbackInfo.Add("customer_user_id", GameHelper.GetLoginModel().uid.ToString());
// // adCallbackInfo.Add("af_currency", "USD");
// // adCallbackInfo.Add("af_revenue", revenue.ToString());
// // AppsFlyer.sendEvent("af_purchase", adCallbackInfo);
//
// GameHelper.sendRevenueToServer("af_purchase", "af_revenue", (int)(revenue * 10000));
// }
// }
// public static void sendRevenueToServer(string eventname, string eventproperty, int integer)
// {
// NetworkKit.BuriedPoint(eventname, eventproperty, integer);
// }
public static void sendHighRevenueToAF()
{
// float purch_number = GameHelper.GetCommonModel().afSendNum;
// string countryCode = "USD";
// adCallbackInfo.Clear();
// adCallbackInfo.Add("appsflyer_id", AppsFlyer.getAppsFlyerId());
// adCallbackInfo.Add("customer_user_id", GameHelper.GetLoginModel().uid.ToString());
// adCallbackInfo.Add("af_currency", countryCode);
// adCallbackInfo.Add("af_revenue", purch_number.ToString());
// AppsFlyer.sendEvent("af_new_purchase", adCallbackInfo);
// Debug.Log($"AppsFlyer sendEvent af_new_purchase {purch_number}");
}
//获取当前时间戳,精确到秒的时间戳
public static long GetCurrentTimestamp()
{
// 获取当前UTC时间
DateTime now = DateTime.UtcNow;
// 计算从1970年1月1日00:00:00到现在的总秒数
long timestamp = (long)(now - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).TotalSeconds;
return timestamp;
}
/// <summary>
/// 检查是否有网络
/// </summary>
/// <returns>true:有网, false:没网 </returns>
public static bool IsConnect()
{
try
{
// 检查 NetChecker.Instance 是否为空
if (NetChecker.Instance == null)
{
Debug.LogWarning("NetChecker.Instance is null, returning false for network connectivity");
return false;
}
return NetChecker.Instance.GetConnectionStatus() == ConnectionStatus.Connected;
}
catch (Exception ex)
{
// 记录异常日志
Debug.LogError($"检查网络连接状态时发生异常: {ex.Message}\n{ex.StackTrace}");
// 在出现异常时,默认返回false(无网络连接)
// 这样可以避免因网络检查异常导致的程序中断
return false;
}
}
/// <summary>
/// 看完广告事件上报
/// </summary>
/// <param name="type">1:激励 2:插屏</param>
public static void AdOverEvent(int type)
{
RespAdEventData respData = new RespAdEventData()
{
type = type
};
NetKit.Instance.Post<RespAdEventData>("event/adWatchOver", respData);
}
/// <summary>
/// 看完广告收益上报
/// </summary>
/// <param name="type">1:激励 2:插屏</param>
public static void AdOverRevenueEvent(int type, float revenue)
{
RespAdRevenueEventData respData = new RespAdRevenueEventData()
{
type = type,
revenue = revenue
};
// Debug.Log($"[Max] AdOverRevenueEvent --------{JsonConvert.SerializeObject(respData)} ");
NetKit.Instance.Post<RespAdRevenueEventData>("event/adRevenue", respData, (response) =>
{
Debug.Log($"[Max] adRevenue ------IsSuccess-- {response.IsSuccess} ");
});
}
/// <summary>
/// 玩法时长上报
/// </summary>
/// <param name="gameType">玩法类型:1:羊了个羊 2:单词接龙 3:关不住我</param>
public static void PlayGameTimeEvent(int gameType, Action action = null)
{
m_gameTimes = GetPlayGameTimes();
if (m_gameTimes == 0)
{
action?.Invoke();
return;
}
RespGameTimeEventData respData = new RespGameTimeEventData()
{
type = gameType,
second = m_gameTimes
};
m_gameTimes = 0;
PlayerPrefs.SetInt("game_times", m_gameTimes);
NetKit.Instance.Post<RespGameTimeEventData>("event/gameTime", respData, _ =>
{
// Debug.Log($"PlayGameTimeEvent==== {isSuccess}");
action?.Invoke();
});
}
private static int m_gameTimes = 0;
public static void SetGameTimes()
{
m_gameTimes++;
PlayerPrefs.SetInt("game_times", m_gameTimes);
}
public static int GetPlayGameTimes()
{
return PlayerPrefs.GetInt("game_times", 0);
}
/// <summary>
/// 是否能关闭结算界面(必须等调控接口返回数据后才能关闭)
/// </summary>
private static bool isCanCloseResultView = false;
public static bool GetCloseResult()
{
if (!IsConnect())
{
ShowTips("no_network", true);
}
return isCanCloseResultView;
}
public static void SetCloseResult(bool isCan)
{
isCanCloseResultView = isCan;
}
/// <summary>
/// 第几个玩法调控表
/// </summary>
public static int conf_num = 1;
/// <summary>
/// 玩法调控,请求配置
/// </summary>
public static void RequestGameConfig()
{
NetKit.Instance.Post<ResGameConfigData>("game/regulate", null, response =>
{
if (response.IsSuccess)
{
Debug.Log($"RequestGameConfig==== {response.Data.conf_num}");
PlayerPrefs.SetInt("game_conf_num", response.Data.conf_num);
conf_num = response.Data.conf_num;
}
isCanCloseResultView = true;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
});
}
/// <summary>
/// 是否是广告兑换模式
/// </summary>
/// <returns>true:广告兑换 -- false:三方支付</returns>
public static bool IsAdModelOfPay()
{
// //测试
// return false;
var isAd = GetLoginModel().Enwp != 1;
// return true;
return isAd;
}
public static string GetEventName()
{
var name = ADEventTrack.AD_Event;
if (!IsAdModelOfPay())
{
name = ADEventTrack.MaxPayEvent;
}
return name;
}
public static List<int> makeupLevels = new();
public static void SetLevelsList()
{
List<Makeup> makeupList = ConfigSystem.GetConfig<Makeup>();
for (int i = 0; i < makeupList.Count; i++)
{
makeupLevels.Add(makeupList[i].levels_need);
}
// Debug.Log($"barry makeupLevels-======== {SerializeUtil.ToJson(makeupLevels)}");
}
public static bool IsShowLevelTips()
{
GameHelper.SetLevelsList();
bool isShow = false;
for (int i = 0; i < makeupLevels.Count; i++)
{
if (IsGiftSwitch() && GetLevel() == makeupLevels[i])
{
isShow = true;
break;
}
}
return isShow;
}
public static long getNowTimeByMillisecond()
{
#if !GAME_RELEASE
return DateTimeManager.Instance.GetCurrTimesTampByMillisecond();
// return DateTimeManager.Instance.GetServerCurrTimestamp();
#else
return DateTimeManager.Instance.GetServerCurrTimestampByMillisecond();
#endif
}
public static void OpenEmail()
{
string email = "";
var common = ConfigSystem.GetCommonConf();
if (common != null)
{
email = common.contactUs;
}
string subject = Uri.EscapeDataString("Contact Us");
string body = Uri.EscapeDataString($"My UID is [ {GetUID()} ]\n");
string url = $"mailto:{email}?subject={subject}&body={body}";
try
{
OpenBrowser.OpenURL(url);
GameHelper.ShowTips("try_send", true);
}
catch (Exception ex)
{
Debug.LogError("打开邮箱失败:" + ex.Message);
GameHelper.ShowTips("send_failed", true);
}
}
public static int[] GetRewardBoost(int type)
{
var currentRedeemLevel = 1;
for (var i = 0; i < DataMgr.MakeupTaskHistory.Value.Count; i++)
{
var task = DataMgr.MakeupTaskHistory.Value[i];
if (task.status == MakeupTaskStatus.Inline)
{
currentRedeemLevel++;
}
}
// Debug.Log($"GetRewardValue=====================currentRedeemLevel {currentRedeemLevel} \n type: {type}");
if (currentRedeemLevel > 3)
{
currentRedeemLevel = 3;
}
var currentIndex = GetValueIndex(currentRedeemLevel);
if (currentIndex != -1)
{
if (type == 0)
{
var vos = ConfigSystem.GetConfig<SmallrewardNum>();
SmallrewardNum rewardNumVo = vos[currentIndex];
return GetBoost(rewardNumVo, currentRedeemLevel);
}
else if (type == 1)
{
var vos = ConfigSystem.GetConfig<LargerewardNum>();
LargerewardNum rewardNumVo = vos[currentIndex];
return GetBoost(rewardNumVo, currentRedeemLevel);
}
else if (type == 2)
{
var vos = ConfigSystem.GetConfig<RewardNum>();
RewardNum rewardNumVo = vos[currentIndex];
return GetBoost(rewardNumVo, currentRedeemLevel);
}
}
return null;
}
private static int[] GetBoost(SmallrewardNum rewardNumVo, int level)
{
int[] boost_array = null;
switch (level)
{
case 1:
boost_array = rewardNumVo.Boost_1;
break;
case 2:
boost_array = rewardNumVo.Boost_2;
break;
case 3:
boost_array = rewardNumVo.Boost_3;
break;
}
return boost_array;
}
private static int[] GetBoost(LargerewardNum rewardNumVo, int level)
{
int[] boost_array = null;
switch (level)
{
case 1:
boost_array = rewardNumVo.Boost_1;
break;
case 2:
boost_array = rewardNumVo.Boost_2;
break;
case 3:
boost_array = rewardNumVo.Boost_3;
break;
}
return boost_array;
}
private static int[] GetBoost(RewardNum rewardNumVo, int level)
{
int[] boost_array = null;
switch (level)
{
case 1:
boost_array = rewardNumVo.Boost_1;
break;
case 2:
boost_array = rewardNumVo.Boost_2;
break;
case 3:
boost_array = rewardNumVo.Boost_3;
break;
}
return boost_array;
}
/// <summary>
/// </summary>
/// <param name="id">1:首充礼包 2:免除广告礼包 3:通行证礼包 4:VIP订阅页面</param>
/// <returns></returns>
public static string GetBackgroundName(string des_key)
{
var vos = ConfigSystem.GetConfig<BackgroundImage>();
for (int i = 0; i < vos.Count; i++)
{
if (vos[i].des_key == des_key)
{
return vos[i].Name;
}
}
return vos[0].Name;
}
#region VIP
public static int GetVipLevel()
{
CheckVipExpiration();
return DataMgr.VipLevel.Value;
}
// 会员是否到期
public static void CheckVipExpiration()
{
var vipExpiration = DataMgr.VipExpirationTime.Value;
Debug.Log($"GameHelp -过期时间--CheckVipExpiration- {vipExpiration} vipLevel-{DataMgr.VipLevel.Value}");
// 如果VIP等级大于0且有过期时间
if (DataMgr.VipLevel.Value > 0 && vipExpiration > 0)
{
//这里使用服务器时间
long currentTime = ServerClock.GetCurrentServerTime();
// 如果当前时间超过了过期时间,则认为VIP已过期
Debug.Log($"currentTime > vipExpiration ====={currentTime}==={currentTime > vipExpiration}");
if (currentTime > vipExpiration)
{
Debug.Log($"GameHelp -请求订阅检查-过期时间---CheckVipExpiration- {vipExpiration}");
PurchasingManager.CheckSubExpiration();
}
}
}
private static string jsonstr = null;
public static string jsonFilePath = Path.Combine(Application.persistentDataPath, "RainData1.json");
static void getJsonData()
{
// string levelData = PreferencesMgr.Instance.LevelData;
// if (!string.IsNullOrEmpty(levelData))
// {
// jsonstr = levelData;
// }
if (File.Exists(jsonFilePath))
{
jsonstr = File.ReadAllText(jsonFilePath);
File.Delete(jsonFilePath);
//return JsonUtility.FromJson<MyData>(json);
}
}
public static void clearJsonData()
{
if (File.Exists(jsonFilePath))
{
File.Delete(jsonFilePath);
}
}
public static event Action ShowTurn;
public static void ShowPaidPack()
{
if (Random.Range(0, 100) < GetCommonModel().TurnOffPackRate)
{
if (!SaveData.GetSaveObject().is_get_packreward)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LuckyPackUI_Open, false);
}
else if (!SaveData.GetSaveObject().is_get_ThreeDaysGift)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ThreeDaysGiftUI_Open);//在每个打开的界面的onclose方法中调用CallShowTurn方法
}
// else if (SaveData.GetSaveObject().failed_pack_time > GameHelper.GetNowTime())
// {
// float progress = showResurgence();
// // if (string.IsNullOrWhiteSpace(jsonstr))
// // {
// // // CallShowTurn();
// // // return;
// // }
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, progress);
// }
else if (!SaveData.GetSaveObject().is_get_battlepass)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassViewUI_Open);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassunlockUI_Open);
}
else if (!SaveData.GetSaveObject().have_slot)
{
// if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
// {
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
// }
// else
// {
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open);
// }
}
else
{
CallShowTurn();//调用事件
}
}
else
{
CallShowTurn();//调用事件
}
}
public static void CallShowTurn()
{
ShowTurn += ShowTurnOffReward;
ShowTurn?.Invoke();
ShowTurn = null;
}
public static void ShowTurnOffReward()
{
Debug.Log("chansghidakai");
if (!UIManager.Instance.IsExistUI(UIConst.GoldRewardUI))
{
if (IsTemporaryEnd) return;
if (SaveData.GetSaveObject().TurnOffDay != DateTime.Now.Day)
{
SaveData.GetSaveObject().TurnOffDay = DateTime.Now.Day;
SaveData.GetSaveObject().TurnOffNumbers = 0;
}
if (Random.Range(0, 100) < ConfigSystem.GetCommonConf().TurnOffRewardsRate)
{
if ((SaveData.GetSaveObject().TurnOffNumbers < ConfigSystem.GetCommonConf().TurnOffRewardslimit) && (GameHelper.GetNowTime() > SaveData.GetSaveObject().TurnOffTime))
{
SaveData.GetSaveObject().TurnOffTime = GameHelper.GetNowTime() + ConfigSystem.GetCommonConf().TurnOffRewardsCD;
SaveData.GetSaveObject().TurnOffNumbers++;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GoldRewardUI_Open);
}
}
SaveData.SaveDataFunc();
}
}
public static string getTrackEvenName()
{
string event_ = ADEventTrack.AD_Event;
if (GetLoginModel().Enwp == 1)
{
int rate = GetCommonModel().PayRate;
if (!IsGiftSwitch() || GetCommonModel().PayRate == 100)
{
MaxPayManager.isOfficialPay = true;
}
event_ = MaxPayManager.isOfficialPay ? ADEventTrack.Google_Pay_Event : ADEventTrack.MaxPayEvent;
}
return event_;
}
#endregion
}
}