Files

56 lines
2.1 KiB
C#

using System;
using UnityEngine;
using UnityEditor;
using System.IO;
using GooglePlayServices;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
namespace GoogleMobileAds.Editor
{
/// <summary>
/// Pre-processor that performs common setup tasks for all platforms before a build.
/// </summary>
public class BuildPreProcessor : IPreprocessBuildWithReport
{
// Set the callback order to be before EDM4U.
// https://github.com/googlesamples/unity-jar-resolver/blob/master/source/AndroidResolver/src/PlayServicesPreBuild.cs#L39
public int callbackOrder { get { return -1; } }
private readonly static string _linkXmlAssetsPath =
Path.Combine(Application.dataPath, "GoogleMobileAds", "link.xml");
public void OnPreprocessBuild(BuildReport report)
{
// Unity's managed code stripping process does not inherently process `link.xml` files
// in UPM packages. This pre-processor copies the `link.xml` file from the UPM package
// to the Unity project's `Assets/GoogleMobileAds` directory if it does not exist.
if (!File.Exists(_linkXmlAssetsPath))
{
CopyLinkXml();
}
}
private static void CopyLinkXml()
{
if (!AssetDatabase.IsValidFolder(Path.Combine("Assets", "GoogleMobileAds")))
{
AssetDatabase.CreateFolder("Assets", "GoogleMobileAds");
}
var pathUtils = ScriptableObject.CreateInstance<EditorPathUtils>();
if (pathUtils.IsPackageRootPath())
{
string parentDirectoryPath = pathUtils.GetParentDirectoryAssetPath();
string linkXmlPackagePath = Path.Combine(parentDirectoryPath, "link.xml");
if(String.IsNullOrEmpty(linkXmlPackagePath))
{
Debug.LogWarning("link.xml not found in the package.");
return;
}
AssetDatabase.CopyAsset(linkXmlPackagePath, _linkXmlAssetsPath);
}
AssetDatabase.Refresh();
}
}
}