using System.Collections.Generic; using System.Linq; using SGModule.ConfigLoader; namespace BallKingdomCrush { [ConfigKey("TurnOffRewards")] public class TurnOffRewards { public int Reward_Type; public float quantity; public int weight; } public class LevelAttemptsModel { private static LevelAttempts _item = ConfigSystem.GetConfig().FirstOrDefault(); public static List config_name_list { get; private set; } = !string.IsNullOrEmpty(_item?.user_name) ? _item.user_name.Split(',').ToList() : new List(); public static List config_money_list { get; private set; } = !string.IsNullOrEmpty(_item?.amount) ? _item.amount.Split(',').ToList() : new List(); } [ConfigKey("LevelAttempts")] public class LevelAttempts { public int id; public string user_name; public string amount; } }