using UnityEngine; namespace BallKingdomCrush { public static class ScreenConst { public static Vector2 StandardResolution = new(AppConst.StandardResolution.x, AppConst.StandardResolution.y); public static float StandardWidth => AppConst.StandardResolution.x; public static float StandardHeight => AppConst.StandardResolution.y; public static Vector2 RawResolution = new(Screen.width, Screen.height); public static Vector2 CurrResolution = new(Screen.width, Screen.height); public static float OrthographicSize_1280H = StandardHeight / 2 / AppConst.PixelsPerUnit; public static float StandardAspectRatio = StandardHeight / StandardWidth; public static float CurrAspectRatio = (float)Screen.height / Screen.width; } }