using System.Collections.Generic; using SGModule.ConfigLoader; namespace BallKingdomCrush { [ConfigKey("LargerewardNum")] public class LargerewardNum { public int id; public float[] nor_1; public float[] nor_2; public float[] nor_3; public float rv_1; public float rv_2; public float rv_3; public int[] Boost_1; public int[] Boost_2; public int[] Boost_3; public int[] weight_1; public int[] weight_2; public int[] weight_3; } }