using System.Collections.Generic; using System.IO; using Newtonsoft.Json; using SGModule.Common.Extensions; using UnityEngine; namespace BallKingdomCrush { public class SaveData { public static Saveobject _saveObject; public static Saveobject GetSaveObject() { if (_saveObject == null) { // if (File.Exists(jsonFilePath)) // { // string jsonstr = File.ReadAllText(jsonFilePath); // _saveObject = JsonConvert.DeserializeObject(jsonstr); // return _saveObject; // } // else // { // _saveObject = new Saveobject(); // return _saveObject; // } _saveObject = DataMgr.SaveObject.Value; } return _saveObject; } public static void SaveDataFunc() { DataMgr.SaveObject.Save(); } public static bool battlepassred() { int pass_level = GameHelper.GetBattleLv(); List freelist = SaveData.GetSaveObject().battle_pass_freelist; for (int i = 1; i <= ConfigSystem.GetConfig().Count; i++) { if (pass_level >= i) { if (!freelist.Contains(i)) { return true; } } } if (SaveData.GetSaveObject().is_get_battlepass) { List paylist = SaveData.GetSaveObject().battle_pass_paylist; for (int i = 1; i <= ConfigSystem.GetConfig().Count; i++) { if (pass_level >= i) { if (!paylist.Contains(i)) { return true; } } } } return false; } public static bool passtaskred() { List list = SaveData.GetSaveObject().pass_task_record; for (int i = 0; i < ConfigSystem.GetConfig().Count; i++) { if (GameHelper.GetLevel() > ConfigSystem.GetConfig()[i].tol_num) { if (!list.Contains(ConfigSystem.GetConfig()[i].id)) return true; } } return false; } public static bool timetaskred() { List list = SaveData.GetSaveObject().time_task_record; for (int i = 0; i < ConfigSystem.GetConfig().Count; i++) { if (GameHelper.GetGameTime() >= ConfigSystem.GetConfig()[i].tol_num * 60) { if (!list.Contains(ConfigSystem.GetConfig()[i].id)) return true; } } return false; } public static bool AdTaskred() { List list = SaveData.GetSaveObject().ad_task_record; for (int i = 0; i < ConfigSystem.GetConfig().Count; i++) { if (DataMgr.VideoWatchCount.Value >= ConfigSystem.GetConfig()[i].tol_num) { if (!list.Contains(ConfigSystem.GetConfig()[i].id)) return true; } } return false; } public static bool getRed() { return battlepassred(); } public static float pay_time = 0; public static float rm_time = 0; } public class Saveobject { public bool is_get_battlepass = false; public List battle_pass_freelist = new List(); public List battle_pass_paylist = new List(); public int _goldtime0; public int _goldtime1; public int _goldtime2; public int _goldtime3; public int _goldtime4; public int[] _goldtime; public bool have_slot; public int battle_pass_time; public int _watch_ad_cd; public List pass_task_record = new List(); public List time_task_record = new List(); public List ad_task_record = new List(); /// /// 每一局使用道具数量([0]:out [1]:back [2]:refresh) /// public int[] usePropsNum = new int[3]; /// /// 卡牌层数 /// public int card_layer; /// /// 卡牌总数量 /// public int all_card_numbers; public int login_day; public int login_hour; public int ch_people; public float ch_people_1; public float ch_people_2; public bool is_get_packreward; public bool is_get_removead; public bool is_autopack_show; public int is_autopack_show_day; public long start_time; public int clear_number; public int remove_ad_time; public int this_time_cardtype; public int[] dark_Dayref; public ApplePayClass max_pay_object; public List saveingpot_history = new List(); public float saveingpot_ch; public float last_saveingpot_ch; public long failed_pack_time; public int three_gift_got_index = 1; public long last_got_three_gift_time = 0; public bool is_get_ThreeDaysGift; public string attribution = "null"; public int watchRewardADnumbers; public double watchRewardAD_value; public int LargeRewardNum; // public List LevelUnlockList = new List(); public List LiveDataList = new List(); public int InterstitialPLayNum; public int TurnOffNumbers; public int TurnOffDay; public long TurnOffTime; public int game_fail_number; public int game_fail_off_number; public int addview_off_time; } }