// using FGUI.A000_common; using System; using System.Collections.Generic; using FairyGUI; using FGUI.ZM_Sign_06; using Spine.Unity; using UnityEngine; namespace BallKingdomCrush { public class SignInViewUI : BaseUI { private SignInViewUICtrl ctrl; private SignInViewModel model; private List signModel; private FGUI.ZM_Sign_06.com_sign_in ui; private List signBtnList = new List(); public SignInViewUI(SignInViewUICtrl ctrl) : base(ctrl) { uiName = UIConst.SignInViewUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ZM_Sign_06"; uiInfo.assetName = "com_sign_in"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = true; uiInfo.isNeedCloseAnim = true; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { } protected override void OnClose() { closeCallback?.Invoke(); GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot); GameHelper.showGameUI = true; } protected override void OnBind() { ui = baseUI as FGUI.ZM_Sign_06.com_sign_in; } protected override void OnOpenBefore(object args) { signBtnList.Add(ui.day1); signBtnList.Add(ui.day2); signBtnList.Add(ui.day3); signBtnList.Add(ui.day4); signBtnList.Add(ui.day5); signBtnList.Add(ui.day6); signBtnList.Add(ui.day7); signModel = ConfigSystem.GetConfig(); InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion //初始化页面逻辑 private void InitView() { var signList = signModel; Debug.Log($"signList.Count:{signList.Count}"); ui.btn_get.grayed = true; ui.btn_get.SetClick(() => { }); for (int i = 0; i < signList.Count; i++) { if (i < 7) { RefreshView(signBtnList[i], signList[i], i); } } ui.close.SetClick(()=>{}); ui.close.SetClick(CtrlCloseUI); } private void RefreshView(GComponent btnSign, SignDailyReward reward, int index) { if (index != 6) { btn_sign btnSign_new = btnSign as btn_sign; btnSign_new.reward_num.text = reward.quantity[0] + ""; SkeletonAnimation sk = FXManager.Instance.SetFx(btnSign_new.fx_parent, Fx_Type.fx_signin, ref closeCallback); sk.state.SetAnimation(0, "small", true); // sk.SetActive(false); var signDays = DataMgr.SignState.Value.Count; var isToday = true; if (signDays > 0) isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true); if (index < signDays) { btnSign_new.status.selectedIndex = btn_sign.Status_reward; } else if (index == signDays) { if (signDays > 0 && isToday) { btnSign_new.status.selectedIndex = btn_sign.Status_unreward; } else { // sk.SetActive(true); // sk.state.SetAnimation(0, "signin1_6", true); btnSign_new.isCloseClickAnim = true; // btnSign.status.selectedIndex = btn_sign.State_today; btnSign_new.line.visible = true; btnSign.SetClick(() => { // var startPos = GameHelper.GetUICenterPosition(btnSign); // btnSign_new.status.selectedIndex = btn_sign.Status_reward; // btnSign.onClick.Clear(); // btnSign.touchable = false; // // sk.SetActive(false); // btnSign_new.line.visible = false; // // GetSignInReward(reward, startPos, btnSign_new); }); ui.btn_get.grayed = false; ui.btn_get.SetClick(() => { var startPos = GameHelper.GetUICenterPosition(btnSign); btnSign_new.status.selectedIndex = btn_sign.Status_reward; btnSign.onClick.Clear(); btnSign.touchable = false; // sk.SetActive(false); btnSign_new.line.visible = false; GetSignInReward(reward, startPos, btnSign_new); ui.btn_get.grayed = true; ui.btn_get.SetClick(() => { }); }); } } else { btnSign_new.status.selectedIndex = btn_sign.Status_unreward; } } else { var btnSign_new = btnSign as btn_sign7; btnSign_new.reward_num.text = reward.quantity[0] + ""; SkeletonAnimation sk = FXManager.Instance.SetFx(btnSign_new.fx_parent, Fx_Type.fx_signin, ref closeCallback); sk.state.SetAnimation(0, "big", true); var signDays = DataMgr.SignState.Value.Count; var isToday = true; if (signDays > 0) isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true); if (index < signDays) { btnSign_new.status.selectedIndex = btn_sign.Status_reward; } else if (index == signDays) { if (signDays > 0 && isToday) { btnSign_new.status.selectedIndex = btn_sign.Status_unreward; } else { // sk.SetActive(true); // sk.state.SetAnimation(0, "signin1_6", true); btnSign_new.isCloseClickAnim = true; // btnSign.status.selectedIndex = btn_sign.State_today; btnSign_new.line.visible = true; btnSign.SetClick(() => { // var startPos = GameHelper.GetUICenterPosition(btnSign); // btnSign_new.status.selectedIndex = btn_sign.Status_reward; // btnSign.onClick.Clear(); // btnSign.touchable = false; // // sk.SetActive(false); // btnSign_new.line.visible = false; // // GetSignInReward(reward, startPos, btnSign_new); }); ui.btn_get.grayed = false; ui.btn_get.SetClick(() => { var startPos = GameHelper.GetUICenterPosition(btnSign); btnSign_new.status.selectedIndex = btn_sign.Status_reward; btnSign.onClick.Clear(); btnSign.touchable = false; // sk.SetActive(false); btnSign_new.line.visible = false; GetSignInReward(reward, startPos, btnSign_new); ui.btn_get.grayed = true; ui.btn_get.SetClick(() => { }); }); } } else { btnSign_new.status.selectedIndex = btn_sign.Status_unreward; } } } private Action closeCallback; private void GetSignInReward(SignDailyReward vo, Vector2 startPos, GButton btnDay) { var rewardModel = new RewardData(); for (var i = 0; i < vo.item1.Length; i++) { var rewardData = new RewardSingleData(101, vo.quantity[i], RewardOrigin.SignIn) { startPosition = startPos, endPosition = new Vector2(ui.point.x, ui.point.y) }; rewardModel.AddReward(rewardData); } if (vo.is_com_reward) rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.Dialog | RewardDisplayType.ValueChange; else rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange; if (vo.is_double) rewardModel.condition = RewardCondition.None; rewardModel.AddCompleted(isSuccess => { if (isSuccess) { DataMgr.SignState.Value.Add(GameHelper.GetNowTime()); DataMgr.SignState.Save(); InitView(); btnDay.onClick.Clear(); AudioManager.Instance.PlayDynamicEffect(AudioConst.DailyBonusCollect); // 用来刷新todo界面的一些信息,如红点等 // GameDispatcher.Instance.Dispatch(GameMsg.UpdateTodoView); // CtrlCloseUI(); } }); GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardModel); // ui.visible = false; } } }