using System; using System.Linq; using DG.Tweening; using FairyGUI; using FGUI.ZM_Setting_07; using UnityEngine; namespace BallKingdomCrush { public class LanguageViewUI : BaseUI { private LanguageViewUICtrl ctrl; private LanguageViewModel model; private int total_item = 8; // 8种语言 private SystemLanguage[] languages = new SystemLanguage[8] { SystemLanguage.English, SystemLanguage.French, SystemLanguage.German, SystemLanguage.Spanish, SystemLanguage.Portuguese, SystemLanguage.Japanese, SystemLanguage.Korean, SystemLanguage.Russian }; private string[] language_names = new string[8] { "English", "Français", "Deutsch", "Español", "Português", "日本語", "한국어", "Русский язык" }; private FGUI.ZM_Setting_07.com_language ui; public LanguageViewUI(LanguageViewUICtrl ctrl) : base(ctrl) { uiName = UIConst.MenuUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ZM_Setting_07"; uiInfo.assetName = "com_language"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { model = moduleManager.GetModel(ModelConst.LanguageViewModel) as LanguageViewModel; } protected override void OnClose() { CommonHelper.FadeOut(ui); } protected override void OnBind() { ui = baseUI as FGUI.ZM_Setting_07.com_language; } protected override void OnOpenBefore(object args) { InitView(); ui.btn_close.SetClick(CtrlCloseUI); } protected override void OnOpen(object args) { // CommonHelper.FadeIn(ui); } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion private void InitView() { ui.list.itemRenderer = UpdateItem; ui.list.numItems = total_item; } private void UpdateItem(int index, GObject items) { var currentIndex = index + 1; var btn_language = items as btn_language; btn_language.select.selectedIndex = 0; btn_language.title = language_names[index]; if (DataMgr.selectLanguage.Value == -1) { if (!languages.Contains(Application.systemLanguage)) { if (index == 0) { btn_language.select.selectedIndex = 1; } } else { if (Application.systemLanguage == languages[index]) { btn_language.select.selectedIndex = 1; } } } else { if (DataMgr.selectLanguage.Value == (int)languages[index]) { btn_language.select.selectedIndex = 1; } } btn_language.SetClick(() => { DataMgr.selectLanguage.Value = (int)languages[index]; string code = Language.getISOCode(languages[index]); Language.setCurrentLanguage(code); UIManager.Instance.SetSwitchLanguage(code); CtrlCloseUI(); }); } } }