using SGModule.NetKit; using UnityEngine; namespace BallKingdomCrush { public class HallUICtrl : BaseUICtrl { private HallUI ui; private HallModel model; private uint openUIMsg = UICtrlMsg.MainUI_Open; private uint closeUIMsg = UICtrlMsg.MainUI_Close; private const float _countTime = 5*60f; #region 生命周期 protected override void OnInit() { model = moduleManager.GetModel(ModelConst.HallModel) as HallModel; } protected override void OnDispose() { } public override void OpenUI(object args = null) { if (ui == null) { ui = new HallUI(this); ui.Open(args); } } public override void CloseUI(object args = null) { if (ui != null && !ui.isClose) { ui.Close(); } ui = null; } #endregion #region 消息 public override uint GetOpenUIMsg(string uiName) { return openUIMsg; } public override uint GetCloseUIMsg(string uiName) { return closeUIMsg; } protected override void AddListener() { uiCtrlDispatcher.AddListener(openUIMsg, OpenUI); uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI); GameDispatcher.Instance.AddListener(GameMsg.Update101, OnUpdate101); GameDispatcher.Instance.AddListener(GameMsg.Update101Completed, OnUpdate101Completed); GameDispatcher.Instance.AddListener(GameMsg.Update102, OnUpdate102); GameDispatcher.Instance.AddListener(GameMsg.Update102Completed, OnUpdate102Completed); GameDispatcher.Instance.AddListener(GameMsg.RefreshConfig, UpdateRefresh); HallManager.Instance.UpdateSecondEvent += RefreshConfig; } protected override void RemoveListener() { uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI); uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI); GameDispatcher.Instance.RemoveListener(GameMsg.Update101, OnUpdate101); GameDispatcher.Instance.RemoveListener(GameMsg.Update102, OnUpdate102); GameDispatcher.Instance.RemoveListener(GameMsg.Update101Completed, OnUpdate101Completed); GameDispatcher.Instance.RemoveListener(GameMsg.Update102Completed, OnUpdate102Completed); GameDispatcher.Instance.RemoveListener(GameMsg.RefreshConfig, UpdateRefresh); HallManager.Instance.UpdateSecondEvent -= RefreshConfig; } protected override void AddServerListener() { } protected override void RemoveServerListener() { } #endregion private void OnUpdate101(object obj) { if (obj != null) { ui?.OnUpdate101(obj); } } private void OnUpdate101Completed(object obj = null) { if (!DataMgr.IsShowRewardFly101.Value) { var value = DataMgr.Coin.Value; model.showCoin = value; ui?.Set101(); } } private void OnUpdate102(object obj) { if (obj != null) { ui?.OnUpdate102(obj); } } private void OnUpdate102Completed(object obj = null) { if (!DataMgr.IsShowRewardFly102.Value) { var value = DataMgr.Ticket.Value; model.showDollar = value; if (DataMgr.MakeupTaskHistory.Value.Count == 1) { } } } private int _lastUpdateTime; public void UpdateRefresh(object obj = null) { } private void RefreshConfig() { _lastUpdateTime++; // Debug.Log($"barry RefreshConfig======= {_lastUpdateTime}"); if (_lastUpdateTime <= _countTime) return; _lastUpdateTime = 0; NetKit.Instance.Post("settingRefresh", null, response => { var savedCfgName = PlayerPrefs.GetString("configFileName"); if (!response.IsSuccess) return; if (savedCfgName.Equals(response.Data.Setting)) return; // Debug.Log($"barry===== setting==== {obj.setting}" ); var loginData = GameHelper.GetLoginModel(); loginData.Setting = response.Data.Setting; NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetConfig, 2); }); } } }