using System; using FairyGUI; using Spine.Unity; using System.Collections.Generic; using SGModule.NetKit; using FGUI.ZM_Common_01; using IgnoreOPS; using FGUI.ZM_AddCell_12; namespace BallKingdomCrush { public class AddViewUI : BaseUI { private AddViewUICtrl ctrl; private AddViewModel model; private FGUI.ZM_AddCell_12.com_addView ui; public int ad_cool_down = 120; public btn_watchAd btn_WatchAd; private Action closeCallback; private bool isAutoPop = false; public AddViewUI(AddViewUICtrl ctrl) : base(ctrl) { uiName = UIConst.AddViewUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ZM_AddCell_12"; uiInfo.assetName = "com_addView"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { //model = ModuleManager.Instance.GetModel(ModelConst.AddViewModel) as AddViewModel; } protected override void OnClose() { GameHelper.showGameUI = true; HallManager.Instance.UpdateSecondEvent -= updateWatchCD; if (GameHelper.IsAdModelOfPay()) { AdExchangeManager.Instance.Destroy(); } if (isAutoPop) { GameHelper.CallShowTurn(); } } protected override void OnBind() { ui = baseUI as FGUI.ZM_AddCell_12.com_addView; } protected override void OnOpenBefore(object args) { if (args != null) { isAutoPop = (bool)args; } TrackKit.SendEvent(GameHelper.getTrackEvenName(), ADEventTrack.Property.buy_one_show); // var sk = FXManager.Instance.SetFx(ui.ani_node as GGraph, Fx_Type.fx_add, ref closeCallback); // sk.state.SetAnimation(0, "animation", true); // ad_cool_down = ConfigSystem.GetCommonConf().exchangeCD; // btn_WatchAd = ui.btn_watch as btn_watchAd; if (GameHelper.IsAdModelOfPay()) { AdExchangeManager.Instance.SetWatchAd(IAPPayManager.PRODUCT_SPACE_BONUS, ui.btn_watch as btn_watchAd, SetTextString); ui.pay_type.selectedIndex = 0; AdExchangeManager.Instance.Start(); SetTextString(); } else { ui.pay_type.selectedIndex = 1; decimal price = (decimal)GameHelper.GetCommonModel().addspace2; ui.btn_max_pay.title = GameHelper.getPrice(price); ui.btn_max_pay.SetClick(() => { ApplePayClass maxPayData = new ApplePayClass { amount = (int)Math.Round(price * 100), sku = IAPPayManager.PRODUCT_SPACE_BONUS,//IAPPayManager.PRODUCT_SPACE_BONUS, currency = "USD" }; MaxPayManager.Instance.Buy(maxPayData); }); } if (GameHelper.IsGiftSwitch()) { ui.broad.visible = true; } else { ui.broad.visible = false; } InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { GameDispatcher.Instance.AddListener(GameMsg.IAP_PAY_SUCCESS, pay_success); } protected override void RemoveListener() { GameDispatcher.Instance.RemoveListener(GameMsg.IAP_PAY_SUCCESS, pay_success); } #endregion void pay_success(object str) { string type = (string)str; if (type == IAPPayManager.PRODUCT_SPACE_BONUS) { CtrlCloseUI(); } } //初始化页面逻辑 private void InitView() { ui.btn_close.SetClick(() => { CtrlCloseUI(); GameDispatcher.Instance.Dispatch(GameMsg.resurgence_close); }); HallManager.Instance.UpdateSecondEvent += updateWatchCD; InitBroadCast(); // checkBtnState(); } void updateWatchCD() { broadtime++; BroadCast(); } public void SetTextString() { var need = AdExchangeManager.Instance.GetCeilingNeedAds(IAPPayManager.PRODUCT_SPACE_BONUS); var myAd = AdExchangeManager.Instance.GetLookRewardADNum(); ui.tips.SetVar("num", need.ToString()).FlushVars(); ui.ads.SetVar("num", myAd.ToString()).FlushVars(); } private int broadtime = 1; private List config_name_list = LevelAttemptsModel.config_name_list; private List config_money_list = LevelAttemptsModel.config_money_list; private List broad_list = new List(); private void BroadCast() { if (broadtime % 3 == 0) { (ui.broad as com_broadcast_new).t1.Play(() => { broad_list.RemoveAt(0); int name_index = UnityEngine.Random.Range(0, config_name_list.Count); int money_index = UnityEngine.Random.Range(0, config_money_list.Count); broad_list.Add(new string[2] { config_name_list[name_index], config_money_list[money_index] }); for (int i = 0; i < 4; i++) { text_list[i].text = Language.GetContentParams("congratulations_des", new[] { broad_list[i][0], broad_list[i][1] }); } }); } } private List text_list = new List(); private void InitBroadCast() { text_list.Add((ui.broad as com_broadcast_new).text_0); text_list.Add((ui.broad as com_broadcast_new).text_1); text_list.Add((ui.broad as com_broadcast_new).text_2); text_list.Add((ui.broad as com_broadcast_new).text_3); for (int i = 0; i < 4; i++) { int name_index = UnityEngine.Random.Range(0, config_name_list.Count); int money_index = UnityEngine.Random.Range(0, config_money_list.Count); broad_list.Add(new string[2] { config_name_list[name_index], config_money_list[money_index] }); text_list[i].text = Language.GetContentParams("congratulations_des", new[] { broad_list[i][0], broad_list[i][1] }); } } } }