using UnityEngine; namespace BallKingdomCrush { public enum TimerTimeType : int { Null = -1, Time = 0, UnscaledTime = 1, RealtimeSinceStartup = 2, } public sealed class TimerIManager : BaseUnityManager { private GameObject simpleTimersRoot; private GameObject timersRoot; private GameObject heavyTimersRoot; private void InitTimersRoot() { simpleTimersRoot = new GameObject("SimpleTimers"); simpleTimersRoot.SetParent(gameObject); timersRoot = new GameObject("Timers"); timersRoot.SetParent(gameObject); heavyTimersRoot = new GameObject("HeavyTimers"); heavyTimersRoot.SetParent(gameObject); } public EasyTimer CreateSimpleTimer(string name, TimerTimeType type) { EasyTimer easyTimer = simpleTimersRoot.AddComponent(); easyTimer.SetTimer(name, type); return easyTimer; } public Timer CreateTimer(string name, TimerTimeType type) { Timer timer = timersRoot.AddComponent(); timer.SetTimer(name, type); return timer; } #region Mgr public override void Init() { base.Init(); InitTimersRoot(); } #endregion } }