using UnityEngine; namespace BallKingdomCrush { public static class AppObjConst { public const string FrameGoName = "[ Jarvis ]"; public static GameObject FrameGo; public const string LauncherGoName = "[Launcher]"; public const string EngineEventSystemGoName = "[EngineEventSystem]"; public static GameObject EngineEventSystemGo; public const string ApplicationGoName = "[ Application ]"; public static GameObject ApplicationGo; public const string EngineSingletonGoName = "[EngineSingleton]"; public static GameObject EngineSingletonGo; public const string MonoManagerGoName = "[MonoManager]"; public static GameObject MonoManagerGo; public const string DispatcherGoName = "[Dispatcher]"; public static GameObject DispatcherGo; public const string LoaderGoName = "[Loader]"; public static GameObject LoaderGo; public const string CameraGoName = "[Camera]"; public static GameObject CameraGo; public const string UIGoName = "[UI]"; public static GameObject UIGo; public const string UICacheGoName = "[UICache]"; public static GameObject UICacheGo; public const string DOTweenGoName = "[DOTween]"; public const string SuperInvokeGoName = "[SuperInvoke]"; } }