using UnityEditor; using UnityEngine; namespace UNSDK { public class ConfigEditor : EditorWindow { private static ConfigEditor _view; [MenuItem("Tools/CreateConfig")] public static void ShowWindow() { if (_view != null) { CloseView(); return; } _view = GetWindow(); _view.titleContent = new GUIContent("ConfigEditor"); } static void CloseView() { _view.Close(); _view = null; } private void OnGUI() { DrawWindow(); EditorUtility.SetDirty(SdkConfigMgr.Instance); } private void DrawWindow() { TextLabel("Sdk 配置",Color.white); EditorGUILayout.BeginVertical("frameBox"); SdkConfigMgr.Instance.secret = EditorGUILayout.TextField("Secret", SdkConfigMgr.Instance.secret); SdkConfigMgr.Instance.host = EditorGUILayout.TextField("Host", SdkConfigMgr.Instance.host); EditorGUILayout.EndVertical(); TextLabel("Debug Log",Color.white); EditorGUILayout.BeginVertical("frameBox"); SdkConfigMgr.Instance.isLog = EditorGUILayout.Toggle("IsLog", SdkConfigMgr.Instance.isLog); EditorGUILayout.EndVertical(); } private void TextLabel(string content, Color color = new Color()) { if (color.Equals(Color.clear)) { color = Color.gray; } GUIStyle style = new GUIStyle(); style.contentOffset = new Vector2(8, 0); style.normal.textColor = color; style.fontSize = 14; style.padding = new RectOffset(0, 0, 3, 0); GUILayout.Label(content, style); } } }