namespace BallKingdomCrush { using System; using UnityEngine; public class Throttle { private float _lastTime; private readonly float _interval; public Throttle(float intervalSeconds) { _interval = intervalSeconds; _lastTime = -intervalSeconds; // 确保一开始就能执行 } /// /// 节流调用:在时间窗口内只执行一次 /// public void Execute(Action action) { if (Time.time - _lastTime >= _interval) { _lastTime = Time.time; action?.Invoke(); } } } }