using System;
using System.Collections.Generic;
using System.Linq;
using IgnoreOPS;
using SGModule.Common.Extensions;
using SGModule.Common.Helper;
using SGModule.ConfigLoader;
using SGModule.NetKit;
using UnityEngine;
using CommonModel = IgnoreOPS.CommonModel;
namespace BallKingdomCrush
{
public class ConfigSystem : BaseSystem
{
public static string web_through_str;
public ConfigSystem(bool isAutoInit = true)
{
if (isAutoInit)
{
Init();
}
}
public sealed override void Init()
{
base.Init();
AddListener();
}
private void AddListener()
{
NetworkDispatcher.Instance.AddListener(NetworkMsg.GetConfig, OnGetConfig);
}
private void RemoveListener()
{
NetworkDispatcher.Instance.RemoveListener(NetworkMsg.GetConfig, OnGetConfig);
}
private void OnGetConfig(object obj)
{
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadBegin); //加载开始打点
var loginModel = LoginKit.Instance.LoginModel;
Log.Info("Config", $"服务器传过来的配置表:{loginModel.Setting}");
ConfigLoader.Instance.Init(new ConfigInitOptions
{
Setting = loginModel.Setting,
CdnUrl = loginModel.CdnURL,
OnComplete = state =>
{
Debug.Log($"配置加载状态{state}");
if (state == ConfigLoaderState.Successful)
{
ReloadConfig();
}
},
OnError = (errorName, message) => { Debug.LogError($"配置解析错误 {errorName} 错误信息:{message}"); },
OnHandleUnmarkedConfig = ParseGameConfig
});
}
///
/// 重新加载配置
///
///
private void ReloadConfig()
{
var CdnURL = "https://asserts.minskyfun.top";
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadFinish); //加载完成打点
ParseGameConfig();
TextureHelper.imgUrl = CdnURL + "/" + GetConfigResVersion() + "/";
LiveVideoManager.videoBaseUrl = CdnURL + "/" + GetConfigResVersion() + "/";
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
AppDispatcher.Instance.Dispatch(AppMsg.LoginInit);
CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartBefore);
SaveingPotHelper.ResetHistory();
}
#region 游戏配置
private void ParseGameConfig()
{
var gameConfigModel = new GameConfigModel();
foreach (var key in ConfigLoader.Instance.GetJsonKeys())
{
if (!key.StartsWith("GameBoard"))
{
continue;
}
// 提取 boardIndex
var boardIndex = 1;
var parts = key.Split('_');
if (parts.Length > 1 && int.TryParse(parts[1], out var parsed))
{
boardIndex = parsed;
}
// 获取 json 并反序列化
if (ConfigLoader.Instance.TryGetJsonValue(key, out var gameboardJson))
{
try
{
var gameBoards = gameboardJson.As>();
if (gameBoards != null)
{
gameConfigModel.game_conf[boardIndex] = gameBoards;
}
else
{
Log.ConfigLoader.Warning($"GameBoard 配置 {key} 反序列化为空");
}
}
catch (Exception ex)
{
Log.ConfigLoader.Error($"GameBoard 配置 {key} 反序列化失败: {ex.Message}");
}
}
}
ConfigLoader.Instance.AddConfig(gameConfigModel);
}
#endregion
public static CommonModel GetCommonConf()
{
return ConfigLoader.Instance.GetConfig();
}
///
///
///
/// true:非自然 false:自然
public static bool IsOrganic()
{
bool b = false;
if (GameHelper.IsGiftSwitch() && SuperApplication.Instance.attribution == "organic")
{
b = GetCommonConf().IsOrganic == 1;
}
Debug.Log($"下载---------开关:{b}");
return b;
}
public static string GetConfigResVersion()
{
return IsOrganic() ? GetCommonConf().ResVersion : GetCommonConf().ResVersion1;
}
public static List GetConfig() where T : class
{
return ConfigLoader.Instance.GetConfig>() ?? new List();
}
private static List GetConfigWithOrganicFallback() where T : class
{
if (!IsOrganic())
{
var organicConfig = ConfigLoader.Instance.GetConfig>();
if (organicConfig != null)
{
var json = Newtonsoft.Json.JsonConvert.SerializeObject(organicConfig);
return Newtonsoft.Json.JsonConvert.DeserializeObject>(json);
}
}
return GetConfig();
}
public static List GetLiveConfig()
{
return GetConfigWithOrganicFallback();
}
public static List GetSecretAlbumsConfig()
{
return GetConfigWithOrganicFallback();
}
public static List GetFreeImageConfig()
{
return GetConfigWithOrganicFallback();
}
public static List GetADImageConfig()
{
return GetConfigWithOrganicFallback();
}
public static List GetSpecialImageConfig()
{
return GetConfigWithOrganicFallback();
}
public static List GetVIPImageConfig()
{
return GetConfigWithOrganicFallback();
}
public static List GetLevelUnlockConfig()
{
return GetConfigWithOrganicFallback();
}
public override void Dispose()
{
base.Dispose();
RemoveListener();
}
}
}