using System.Collections; using System.Collections.Generic; namespace BallKingdomCrush { public class LuckyPackCtrl : BaseCtrl { public static LuckyPackCtrl Instance { get; private set; } private LuckyPackModel model; #region 生命周期 protected override void OnInit() { Instance = this; //model = ModuleManager.Instance..GetModel(ModelConst.LuckyPackModel) as LuckyPackModel; } protected override void OnDispose() { Instance = null; } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } protected override void AddServerListener() { } protected override void RemoveServerListener() { } #endregion } }