using System.Collections.Generic; using SGModule.ConfigLoader; namespace BallKingdomCrush { [ConfigKey("FreeImageLibrary")] public class FreeImageLibrary { public int id; public string Name; public int State; } [ConfigKey("ADImageLibrary")] public class ADImageLibrary { public int id; public string Name; public int State; public int GoldCoins; } [ConfigKey("SpecialImageLibrary")] public class SpecialImageLibrary { public int id; public string Name; public int State; public int GoldCoins; } [ConfigKey("VIPImageLibrary")] public class VIPImageLibrary { public int id; public string Name; public int State; public int GoldCoins; } [ConfigKey("FreeImageLibrary_A")] public class FreeImageLibrary_A { public int id; public string Name; public int State; } [ConfigKey("ADImageLibrary_A")] public class ADImageLibrary_A { public int id; public string Name; public int State; public int GoldCoins; } [ConfigKey("SpecialImageLibrary_A")] public class SpecialImageLibrary_A { public int id; public string Name; public int State; public int GoldCoins; } [ConfigKey("VIPImageLibrary_A")] public class VIPImageLibrary_A { public int id; public string Name; public int State; public int GoldCoins; } }