namespace BallKingdomCrush { public class FXWndUICtrl : BaseUICtrl { private FXWndUI ui; private FXWndModel model; private uint openUIMsg = UICtrlMsg.FXWndUI_Open; private uint closeUIMsg = UICtrlMsg.FXWndUI_Close; private bool isOpen = false; #region 生命周期 protected override void OnInit() { } protected override void OnDispose() { } public override void OpenUI(object args = null) { if (ui == null || ui.isClose) { ui = new FXWndUI(this); ui.Open(args); } } public override void CloseUI(object args = null) { if (ui != null && !ui.isClose) { ui.Close(); } ui = null; } #endregion #region 消息 public override uint GetOpenUIMsg(string uiName) { return openUIMsg; } public override uint GetCloseUIMsg(string uiName) { return closeUIMsg; } protected override void AddListener() { uiCtrlDispatcher.AddListener(openUIMsg, OpenUI); uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI); uiCtrlDispatcher.AddListener(UICtrlMsg.PlayUIFX, PlayFx); } protected override void RemoveListener() { uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI); uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI); uiCtrlDispatcher.RemoveListener(UICtrlMsg.PlayUIFX, PlayFx); } private void PlayFx(object obj) { if (!isOpen) { OpenUI(); } FxPlayData fxType = (FxPlayData)obj; ui.PlayFx(fxType); } protected override void AddServerListener() { } protected override void RemoveServerListener() { } #endregion } }