using UnityEngine; namespace BallKingdomCrush { public static class LegendConstant { public const string croas = "Assets/LoveLegendAssets/"; public const string setbun = ".assetbundle"; public static readonly string tbund = $"{Application.dataPath}/../AssetBundle/{undles}"; public static readonly string fgklpk = "|"; public const string undles = "AssetBundles"; public const string nifest = ".manifest"; public static readonly string lesest = $"{undles}{nifest}"; public const string zyzootx = "LoveLegendFile.txt"; public const string nifldg = "[ LoveLegend ]"; public const string admsie = "4s2f6ac15sa6ds45"; } }